...that it was Google+, not that something was promoted through an interstice. The topic should be revisited when there's data on something else as well.
Turns up nothing older than 2014. He sprung out of nowhere. Never heard about him until this post showed up. Who is he?
HALF MAN, HALF ANT.
I recently modified a simple doorway alarm, using an ATtiny85 microcontroller, to monitor two windows and two doors instead of the single door the original device was watching over. The alarm was powered by 4.5 volts which was perfect for the ATtiny, and it used a form of PWM signal for the piezo tweeter which allowed me to let the ATtiny produce different alarms to alert which of the four sensors was tripped.
They put mDNSResponder back in temporarily, not permanently, until fixing the problems with discoveryd.
The PS4 devkit doesn't offer a decent OpenGL API; it's just not what developers use.
I've programmed portable OpenGL-based applications for many years for the three dominant desktop platforms - Windows, Linux, OS X - and I have no idea which million issues on OS X and its implementation of OpenGL it is you refer to.
The unisonous response is "no". The author is trying to balance the needle on its tip.
User error, really, though I'm puzzled as to how this is doable with an OS X installation, since the OS doesn't suffer many of the architectural flaws that puts Windows in these situations. I've been running (and maintaining for others) OS X for 10 years and Windows for 15 years, and with OS X installations I've never seen this occur. For what the anecdot is worth my own Windows installations have always stayed healthy (and just noticably sluggish) even after years of use.
There's no way around the sludge that is the Windows registry, or f.e. Windows' tendency to regularly enter a heart-stopping "drive frenzy" for no apparent good reason, but it doesn't all have to end up with the familiar ugly crawl we all know friends' and family's Windows boxes come to just months after freshly installed. Next to me is a Win 7/64 machine whose current installation is close to 5 years old, and has seen thorough use (as with all my Windows machines during the 15 years I've used it on personal level) but it's still quite snappy and acceptably fluent even if slightly more sluggish than when the installation was new. The only difference is that I take care of my personal computing, and avoid the pitfalls that "computer illiterates" so often fall for.
As a Perl programmer of 10 years and a PHP programmer of 15 years: this equally swings both ways.
Go on, we know you want to.
I don't buy that you do either. I spent 6 years of my life programming 6502 assembly when writing games and "demos" on the VIC-20 and Commodore 64, and I spent another 4 years programming ARM assembly when doing games and "demos" for the GameBoy Advance. Thumb/ARM is not complicated, not hard to learn, but it is nowhere near so defining of simplicity and straight-forwardness as the 6502 is.