Ronald Diemicke writes "World of Warcraft players sometimes hang out in front of Ironforge and dance. Fallout 3 players seek out new and elaborate ways of destroying their avatar. Brawlers in Smash Brothers have an itchy pause finger, ready to catch any humiliatingly hilarious screengrabs. The thugs running rampant in Grand Theft Auto are putting Evil Knievel to shame by using a full assortment of vehicles to pull off some incredible stunt work. Personally, I like to collect and move things. My favorite is making piles of bodies in any game that lets me move them around. Ever catch yourself doing something in-game that isn't exactly part of the game, or just something really dumb?"
We Muslims consider the mixing of music and words from our Holy Quran deeply offending.
What's this "we" shit?
javipas writes "The Large Hadron Collider at the CERN has suffered a big explosion deep inside that has caused a leak of hellium gas and the quick evacuation of everyone working there. The reason: a mathematical mistake that affected the design of the giant superconductive magnets made by Fermilab. Now the company will have to repair and upgrade the 24 magnets that are installed on the 27 km. circunference of one of the most important research centers on Earth."
An anonymous reader writes: "On the Wired site, Clive Thompson has up an article that points out a sobering truth: gamers are getting older. Folks who grew up playing videogames like Doom and Quake are now facing parental decisions with their own kids regarding appropriate content. Thompson cites well known gamer dads like Kotaku's Brian Crecente, discussing some of the approaches folks educated in gaming take with their own offspring: '"Everybody knows, as an adult, that the world is not always a nice place," Crecente told me. "But I don't want him to know that yet. I want him to have a childhood." So he disallows games with "realistic" combat, like World War II titles, or Resistance: Fall of Man, but permits highly cartoony shooting, like Starfox on the Nintendo DS -- since he regards it as essentially as abstract as playing cops and robbers with your fingers as guns.' Where do you think gamer parents should draw the line? If you have kids, what approach are you taking to introducing them to gaming? How old is 'old enough' to start fragging?"
Not all MySpace-related lawsuits involve the same predictable factors like underage users and sexual assault. A high school principal in Pennsylvania has sued four students after they created parody MySpace profiles for him that listed interests such as smoking pot and watching pornography. He claims that the profile has damaged his future earnings potential and so he wants monetary compensation. It's not clear whether the students' actions qualify as first amendment-protected parody or whether they'd be seen as defamation of a private citizen. Either way, the most likely outcome here is more copycat attempts as he's just put a target on himself inviting other students to attack him. Instead of suing, it seems like a better course of action would have been to simply contact MySpace and request that the profiles be taken down. Now, for better or worse, he'll always be known as the principal that sued his students over fake MySpace profiles, to anyone who searches for his name. To his credit (or maybe his lawyer's) he's suing the students and not the site itself, which is the proper legal course. Then again, it's hard to imagine that he'll be able to get much in damages from a few high school students.
Link to Original Source
Link to Original Source
Keiron Waites writes "A program to match p2p downloads with the original products they came from has been released. ShareMonkey is free software for Microsoft Windows, with an additional plugin for the Shareaza p2p application. ShareMonkey lets you right click on a file and choose "Where is this file from?", which will direct you to a listing of products that carry the file. ShareMonkey is a service for those p2p users that download copyrighted files in a "try before you buy" capacity and is an attempt to bridge the gap between copyright infringement and subsequent purchasing of a product."