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Bug

Outlook 2010 Bug Creates Monster Email Files 126

Posted by timothy
from the rodents-of-unusual-size dept.
Julie188 writes with this snippet from Network World "Office 2010 is still in beta and a patch is already out. Microsoft is trying to fix a bug in the email program Outlook 2010 Beta that creates unusually large e-mail files that take up too much space. The Outlook product team has offered a bug fix for both 32-bit and 64-bit systems that fixes the problem going forward, although previous emails will remain super-sized. This could be a problem for email programs that limit message sizes, such as Gmail or BlackBerry."
Games

Imagination In Games 94

Posted by Soulskill
from the oh-no-aliens-are-attacking-earth-again dept.
In a recent article for Offworld, Jim Rossignol writes about how the experiences offered by games are broadening as they become more familiar and more popular among researchers and educators. He mentions Korsakovia, a Half-Life 2 mod which is an interpretation of Korsakoff's syndrome, a brain disorder characterized by confusion and severe memory problems, and makes the point that games (and game engines) can provide interesting and evocative experiences without the constraint of being "fun," much as books and movies can be appreciated without "fun" being an appropriate description. Quoting: "Is this collective imagining of games one of the reasons why they tend to focus on a narrow band of imagination? Do critics decry games because games need, more than any other media, to be something a group of people can all agree on? Isn't that why diversions from the standard templates are always met with such excitement or surprise? Getting a large number of creative people to head out into the same imaginative realm is a monumental task, and it's a reason why game directors like to riff off familiar films or activities you can see on TV to define their projects. A familiar movie gets everyone on the same page with great immediacy. 'Want to know what this game is going to be like? Go watch Aliens, you'll soon catch up.' We are pushed into familiar, well-explored areas of imagination. However, there are also teams who are both exploring strange annexes and also creating games that are very much about imaginative exploration. These idiosyncratic few do seem like Alan Moore's 'exporters,' giving us something genuinely new to investigate and explore. Once the team has figured out how to drag the thing back from their imaginations, so we get to examine its exotic experiences — like the kind we can't get at home."
Intel

+ - Intel open-sources multicore programming toolkit-> 1

Submitted by Doctor Memory
Doctor Memory (6336) writes "Intel has recently open-sourced their previously closed-source TBB 2.0 (Thread Building Blocks) C++ library. The library provides parallel algorithm templates for "task-based parallelism", emphasizing logical tasks instead of physical threads. The web site (osstbb.intel.com) hosts an FAQ, a forum link, and a download page to get the latest version of the source. Licensed under GPLv2, Intel will continue to sell a commercial version of the library which will include engineering support. There's a more in-depth overview over at Ars Technica."
Link to Original Source

Sony's CineAlta 4K digital cinema solution coming May 1st->

From feed by engfeed

Filed under: Displays

May 1st is the date that Sony hopes will usher in the era of digital cinemas. That's the date their CineAlta 4K digital cinema solution goes on sale in Japan. With the SRX-R220 at its core, the 5-foot / 660-pound CineAlta 4K system projects a 4,096 x 2,160 pixel image off its 4.2kW bulb. The 300GB films are stored in an encrypted JPEG2000 format within Sony's 19-inch, LMT-100 "media block" RAID array. Sony is counting on about 1/3 of Japan's 3,000 cinemas taking on their ¥1.5 million ($12,651) per screen solution by 2010 with even higher hopes for the US market. They'll need lots of help since projection systems are just a tiny fraction of the total conversion costs required to move cinemas into the digital age.

[Via Impress]

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Office Depot Featured Gadget: Xbox 360 Platinum System Packs the power to bring games to life!


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Space

+ - Radical Solution To Global Warming Proposed

Submitted by
john83
john83 writes "Global Warming is the subject of a lot of debate these days, and some scientists have tried to consider fixes more drastic (and unfathomably expensive) than banning light bulbs. "At the NASA Institute for Advanced Concepts (NIAC) meeting last fall, Roger Angel, an astronomer and optics expert at the University of Arizona, produced a highly detailed — and highly futuristic — proposal for a sunshade huge enough to cut incoming sunlight by 1.8 percent. That, he says, should counteract the warming expected from a doubling of atmospheric carbon dioxide." Story. NIAC has previously brought us such ideas as magnetised beam plasma propulsion which was discussed on Slashdot."

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