Want to read Slashdot from your mobile device? Point it at m.slashdot.org and keep reading!

 



Forgot your password?
typodupeerror
What's the story with these ads on Slashdot? Check out our new blog post to find out. ×

Comment Re:The Meat... (Score 1) 256

Our primary market is currently the casual games. They are starting to use the Direct3D 9 API and even simple shaders. This allows for faster development, with more eye candy and more creativity. First DirectDraw got removed from the DirectX SDK, and now also the fixed-function pipelines are rarely used. This is certainly a good evolution but unfortunately not everybody has the proper hardware yet and for casual games this is the most critical.

This is a new market, for new games. Pixomatic has little to offer here because it is limited to fixed-function processing with only two textures (which even the most crippled graphics solution is capable of). SwiftShader has almosts complete Direct3D 8.1 support, Direct3D 9 features are under development, and it's performance is best-in-class.

Regarding Direct3D 9 shaders versus Direct3D 8.1 shaders, yes, they can be significantly longer and more complex. But they don't have to be. We see a trend where every game starts using shaders, even if they could have used the fixed-function pipelines. For the simpler games, SwiftShader can provide adequate performance.

And I just meant to say hi...

Whom computers would destroy, they must first drive mad.

Working...