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Comment: It's Never Too Late! (Score 5, Interesting) 306

by buchalka (#46514039) Attached to: Ask Slashdot: Can an Old Programmer Learn New Tricks?

I've been a programmer (mostly) for the past 25 + years.

At 16 I wrote my first computer game, love it and then... Stopped.

Used Fortran, Cobol and stuff and eventually Java Enterprise stuff.

Realised I HATED IT!!

At 46 decided games were my passion (should have continued from my first game at 16).

Fast forward 3 years I feel proficient in Objective-C, Cocos2D and other game frameworks - I absolutely love it. 3 published games later and a pile of other stuff - Having the time of my life.

Do what you love is all I can say to anyone readying this.

And if you want to learn IOS there is NO BETTER COURSE out there (yeah I like capital letters) than the free Stanford CS193P course on iTunes - Google it.

Paul Hegarty rocks as an instructor.

Embrace it, I am living proof its never too late!

Comment: Re:I think something is missing here... (Score 1) 299

by buchalka (#41973619) Attached to: Mark Cuban: Facebook Is Driving Away Brands — Starting With Mine

I always thought that the Get More Coverage option meant that people that have NOT subscribed to my page will get my post, as an ADVERTISEMENT, based on some algorithm where at least they target people with that interest (as my page).

It possibly might have meant that in the past. But I do know that the relatively new features facebook have added prevent people with facebook pages from getting their content out to all people following them unless they pay extra. I think they may be working on adding exceptions to this (possibly for non profit organisations, etc).

Note also there is a separate advertising program that marketers can use to target people with interests, etc (you can target by interest, by people who have liked a particular page [yours or someone else's], etc. I'm not talking about that program at all. Rather, I am talking about your own content being send to people already following you (having liked your page).

Interesting times to see if they are just going to upset their userbase.

Comment: Re:I think something is missing here... (Score 2) 299

by buchalka (#41973181) Attached to: Mark Cuban: Facebook Is Driving Away Brands — Starting With Mine

Are you sure you don't mean that facebook will ask for money so that your post stays longer and higher on people's newsfeed?
So now my posts won't reach all my 150 friends you're saying? Is this documented somewhere?

This applies to pages e.g. fan pages that you have Liked and followed. When someone posts something to a fan page, everyone who is following that page does not automatically get the content in their newsfeed. You can see this if you have a page as it shows you the coverage. Facebook give you an option to "pay for more coverage" e.g. let more people already following you see your content.

For your own posts to your friends I am not sure about that. I believe they might all get it. Not 100% sure.



Comment: Re:I think something is missing here... (Score 3, Informative) 299

by buchalka (#41972957) Attached to: Mark Cuban: Facebook Is Driving Away Brands — Starting With Mine

Forgive me if I'm incorrect here... But Facebook isn't trying to charge him to post on his page with 1 million fans; Facebook is trying to charge him for "promoting" [read: advertising] his post more prominently in peoples timelines and around the site.

I don't have a problem with this. You let Facebook's news feed dynamic work for free just like everyone else, your you pay up to reach others. Why is he pitching such a hissy fit over advertising not being free?

Facebook are now charging you to get access to your own fans per post, this is not extra advertising. Whenever you post something on facebook only a small subset will get your content injected into their news feed unless you cough up the extra money so that more/all of them see it.

This is something they only added a few months ago. They want to charge this every time you post as well.

So I don't blame him for getting a bit upset at least here as this is something that facebook have taken away e.g. it was free and now they charge for it. To be fair though, they never gave you 100% coverage of your posts into fans feeds before, but now it's a really low "free" coverage and you have to pay to get the vast majority of people who are already following you to see your content.

First Person Shooters (Games)

Duke Nukem Forever Release Date Revealed 288

Posted by Soulskill
from the restocking-bubblegum dept.
stupid_is writes with news that Duke Nukem Forever has now gotten a firm US release date: May 3rd. It will release worldwide three days later. The game was resurrected last fall by Gearbox Software and 2K Games after 3D Realms' 12-year attempt at development came to an end in 2009 when the company closed its doors.

The Nuts and Bolts of PlayStation 3D 154

Posted by Soulskill
from the wait-till-the-bayonetta-guys-get-ahold-of-this dept.
The Digital Foundry blog took an in-depth look at how Sony is introducing 3D technology to PlayStation 3 games. They give a step-by-step description of how the system generates a 3D frame (or rather, a pair of frames), and the graphical hurdles that need be to overcome to ensure the games look good. The article also discusses some of the subtle effects 3D technology can have on gameplay: "'One interesting thing came through in the immersion aspect was that in the first-person camera view, it felt so much more like being there. Typically when most people play MotorStorm, something like 90 per cent play in the third-person view,' Benson explains. 'As soon as we put the 3D settings in place, the first-person view became a lot more popular, a lot more people were using that view. This could indicate that 3D could perhaps change the standards, if you like.' ... 'We found that in the first-person view the game is giving you all the sorts of cues that you're used to in normal driving: speed perception, the ability to judge distances, things like that. It's far easier to avoid track objects.' The insertion of true stereoscopic 3D into MotorStorm also brings about a new sense of appreciation of the scale and size of the game world and the objects within it."

What this country needs is a dime that will buy a good five-cent bagel.