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Comment Re:Do you want me to code, or deal with the suits? (Score 4, Interesting) 326

Yes and no. GOOD managers obviate the need for a "holocracy", but good people managers are rare as hen's teeth. I have a "decent" manager, but he's too much of a pussy so I have to deal with the higher-ups myself on any important issue. And for any minor issue I don't need a manager anyway.

Any group will still have leaders. I am a de facto leader of my group, they all ask me for advice on projects and situations, because the real management will just roll over and do whatever the upper echelons say, even though they no nothing about the situation. I don't "manage" but I offer suggestions.

So the traditional people manager is not necessarily the best option. I don't know if holocracy is the best option, but at least SOMEONE is trying something new. If it works, that's awesome. But to flat out say it won't work is stupid.

Comment Re:Major disconnect from WHAT the job entails (Score 1) 474

No, the problem isn't that people above don't know how things work, it's that they don't know what it TAKES to make things work.

The more code you write, the more code you support. Even if support, updates, etc on the average program is only 0.5% of your time, what happens after 10 years when you have written 100 programs that are in regular use by the company? Some are more complex and require more support/updates. Some are less. But even at 0.5% average each, you are now spending 50% of your time supporting your old software. Or worse, supporting someone else's software who has long since left the company.

So now you only have 50% as much time to code and test, but management still loads you down with work as if you had 100% of your time to code. So you have to code faster, test less in order to keep up, which means even though you are a much better programmer now, you write shittier code. Which requires more support...

At least 60% of my job is supporting changes and updates to my old code. Someone decides to change a server, or a database, or a reporting format? Suddenly everyone is bitching at me that my program doesn't work. I look like a dumbass because someone else did something without notifying me. Now I have to find and change source files, recompile, test, etc. We're making a new product that doesn't follow our old specs? Now I have to kludge that into the old code. Eventually the old code has so many kludges I have to create new models for my code and rewrite it. Management doesn't understand why working code (barely working) needs to be rewritten. Why do you need so much storage? Where is that data from 8 years ago? I need it now!

Comment Crooks are afraid of the dark, too (Score 4, Insightful) 307

And cars tend to have headlights.

I remember a study from the 90's that showed eliminating lights around schools at night actually reduced the number of break-ins at those schools. The reasoning was that a) most people are afraid of the dark and b) a ne'er-do-well would need a flashlight, which would be easy to spot in the darkness.

Comment Re:Security theatre. (Score 4, Interesting) 357

Try China. They have x-ray machines and wands at every subway station and, of course, airports. I sent my bags through dozens of times traveling around Beijing, I got 'wanded' dozens more times.

It was very obvious that almost all of the machines and wands were turned off. Camera in my pocket? Wand doesn't even beep. Dark screens on the x-ray machines, staff not even looking the few times when the screens were actually on, they never stopped or questioned anyone. They obviously didn't care, either.

I kind of liked their "we don't give a crap" attitude. It was very...China. Made me like the place even more.

Comment Re:How does one tell the difference? (Score 1) 103

It's actually pretty easy to look at rocks and tell what has been worked on by someone and what hasn't. It takes a little practice, but I've gotten pretty good at it and I'm not even an anthropologist. I just like to figure out what is an artifact and what isn't when I wander around my ranch.

Never say you know a man until you have divided an inheritance with him.