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Comment: Re:Not "under any circumstances" eh? (Score 1) 229

by bluesourcecode (#11678888) Attached to: Object-Oriented 'Save Game' Techniques?
I was just going to say that. Combining the above advice with some of the other logical post, the complete process would be to model the important informations (enemy position and health, ammo, map level, xyz positon, etc) and serialize those. Some object maybe too large to serialize, so make a SaveGameObject, which will go around collecting information from other objects. (Weird things can happen in these cases like enemies forgeting they saw you when they are reinstanciated)

Parts that positively cannot be assembled in improper order will be.

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