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Comment: Re:Simple math (Score 1) 241

by blackraven14250 (#46738127) Attached to: PC Gaming Alive and Dominant
Fighting games are kind of baffling to me - the 360 controller is very well designed, durable, and is easy to use (100% plug and play on Windows) for the majority, and any 360-compatible arcade stick should work on PC just the same. I can only guess that they just think it's a bad move to release a game that almost requires a third party controller on PC since the joystick died off. Party games, on the other hand, are pretty obvious - it's that the sheer number of HTPC systems aren't there to support them. Steam Big Picture is among the first steps to mass adoption, and that's going to take a lot of time to penetrate the market. You are still using 360 controllers at that point, and to be honest, a lot of the Wii offerings with nunchuks were just better at being party games anyway.

Comment: Re:I hope they do and watch costs go even higher (Score 2) 214

Harvard has a $32 billion endowment. They're not raising fees anytime soon from a half percent adjustment to their endowment's growth rate. In addition, endowments are specifically meant to be used to perpetually fund aspects of the school, not short term, and thus the professors have a solid point against investing it in an industry that will clearly be unsustainable over the life of the endowment.

Comment: Re:Here we go again (Score 1) 179

It's entirely possible there's an alternate explanation, which is why I described it as a "non-zero chance" instead of "the absolute reason why he does it". In his case specifically, I know your explanation is incorrect since it was one of the possibilities I prodded him about before getting to the XBox UI.

Comment: Re:Incentivising the good behaviour (Score 1) 116

That's not the behavior they want to disincentivize anyway. They don't care if you talk shit about your teammates constantly when you're with friends. They care about you and your friends flaming those randoms ingame. If anything, talking to friends about it on TS itself is a way to prevent users from flaming/trolling, since it's an outlet for frustration that would otherwise be directed at the randoms.

Comment: Re:Here we go again (Score 1) 179

Well, even though my example is a relatively small change in behavior, it's the fact that it displays as a compulsion for such a long period of time, and is transcribed to a large number of different services, that makes me think that investigating the ways we design our technology can affect behavior. I've given a lot of thought to efficiency and layout before, but never how X UI would change Y thought and cause Z behavior which is then transposed to A + B + C related platforms, and D + E unrelated services, and real life on top of it.

I'd imagine that examples of a momentary, highly intense frustration due to UI/mechanics (i.e. dying in CoD, sudden loss of many days of work) are more likely to be turned into violent outbursts, while longer term frustrations (i.e. a shitty friends list UI, low rare item drop rate) turn into long lasting behavioral shifts. That's all guessing though, we need a lot more science to understand the impact well.

Comment: Re:Here we go again (Score 3, Interesting) 179

I think this article brings up something really interesting that I was actually prodding my friend about the other day regarding UI design. See, he was playing a game with a friends list, and he was telling me that he needed to delete friends. His list is far smaller than mine on this game, only around 40 people. I eventually dug down to his original experience with friend systems for video games - the original XBox. The XBox had an awful UI for sorting, displaying, and finding friends - you could only see 4 or 5 friends at a time, and it would never get a passing grade under today's UI standards. This was a system from nearly a decade ago, and there's a non-zero chance that his experience with the UI still affects his behavior a decade later, manifesting as a vague compulsion to keep his friends lists short.

So, how does this relate to the article? If a UI can train people into long-term compulsive behaviors, it's not unreasonable to research whether they can also nudge people's behavior in other directions on a shorter timescale.

Comment: Re:Chile worst dictatorship in South America? (Score 1) 86

by blackraven14250 (#46645615) Attached to: 8.2 Earthquake Off the Coast of Chile, Tsunami Triggered

No, he wasn't elected. He lost to von Hindenburg in the presidential elections, who later appointed him as chancellor. Meanwhile, the Reichstag switched to a largely Nazi composition due to success in elections, and passed a law (the Enabling Act) that gave Hitler the ability to pass laws without the Reichstag's approval. When von Hindenburg died, Hitler used the Enabling Act to merge von Hindenburg's former office with his own.

The only way you can claim Hitler was "elected" is by indirectly having his cronies get elected.

Comment: Re:Different part, same number? (Score 3, Interesting) 357

by blackraven14250 (#46618603) Attached to: An Engineer's Eureka Moment With a GM Flaw
From what I understand, it's an extremely common practice. For example, in my Scion FR-S, there's the original fuel pump, and another newer model under the same number that doesn't make a chirping noise under certain conditions (not a serious problem at all, just a bit annoying during the summer, it's triggered by heat and a long engine run time without cooling down). The difference is that the newer pumps have a green dot on the box. I imagine they do it for inventory/systems reasons - instead of having a system to handle 4-5 different part numbers for what is effectively the same part (i.e. 2013 FR-S fuel pump) as they are upgraded or redesigned, they just use the single number, so they don't have to update their entire maintenance system constantly. Don't forget, a lot of these maintenance systems don't get updated often, so there could be a mechanic ordering part X when the upgraded part is X+1 if they were switching part numbers, and a company would have to ensure the entire supply chain gets those updates.

Comment: Re:Ridiculous. (Score 1) 914

Part of what happens when something like this comes up is completely irrational, like using it for punishment against prisoners. However, there's other angles that should be seriously contemplated - what if we gave prisoners on a sentence that's not effectively-life, say ten years, the option to experience a week in prison without the drug, then a week with it. Then, we give them the choice whether they'd want to serve a reduced time sentence on it (with all the benefits and risks) or a full sentence without it (no benefit, no risk). So yes, while this philosophy professor is just being a "punish them all forever!" parrot with nothing useful to say, there's things to consider here from more legitimate angles if this drug truly acts as a dilation of the experience of time.

Comment: Re:I wrote anti-terrorist software for banks. (Score 1) 275

Using Soundex on something like the terrorist watch list would undoubtedly increase the false positive rate, even though it would solve the true positive problem laid out by the summary. We need something that doesn't create far more problems (you know, like expanding the invasion of rights) than it solves.

Comment: Re:EXACTLY (Score 1) 278

by blackraven14250 (#46553793) Attached to: Don't Help Your Kids With Their Homework
Probably a majority of the parents would do this. After being there for a couple months, I realized that when new students came in I should take the first 15 minutes to figure out if they're going to even try to learn. I couldn't refuse to tutor them if they made it seem like they wanted help, and students were very good making it look like they were getting help instead of answers, so it was easier to just figure out what they wanted and give it to them under the guise of "learning". It was very rare that they took up the opportunity, but I became good friends with the ones that did.

Comment: giving answers vs insight (Score 1) 278

by blackraven14250 (#46552647) Attached to: Don't Help Your Kids With Their Homework
I used to work in a tutoring center at my college, and something that came up more frequently than not was the students would show up with their homework, and tutors would end up giving them answers rather than teaching them how to find the answers themselves. I imagine that this kind of data might be highly related, since it's exactly what you'd expect if a parent is "helping" with homework by providing answers instead of real insight into the topics.

When someone says "I want a programming language in which I need only say what I wish done," give him a lollipop.