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Comment: maybe "not all bad" (Score 1) 250

by bigmammoth (#38119188) Attached to: Amazon, Apple, Microsoft, and Google Chase 'Got Milk?' Patents
The "game" is defined under terms that are illogical, we should not expect logical behavior. They aim to patent as broadly as possible push the boundaries, shift regulations in their favor. An ecosystem supportive for rapid distributions of disruptive technology may be lost... and society has to spend massive amounts of resources on patent absurdities, but we are living in times of absurd levels of innovation.

In other words If you have to find something positive of this whole mess, it does put a bit of a damper on our march towards singularity.

It remains unclear if the global economies can be aligned to play by these rules for slowing down technological progress, in which case we could see rise of more R&D centers in nation with more favorable systems for intellectual property management. Right now the investment trade offs have not been crossed. But at some point global innovation may transition to lots of smaller non-aligned free platforms of innovation. We can see this in non-aligned open source projects that are not subject to the more absurd patent games since they are not centers of economic power. We can see traditional of highly isolated vertically R&D centers having to reinvent the wheel on many layers of their infrastructure, or work around broad patents. This all helps slow down innovation.

Corporations will transition into organizations consisting almost entirely of lawyers that negotiate the legal implications of distributing something that is a commodity or otherwise freely available. We can see this as an extreme version of what Google is doing with android or what pharmaceutical and gene therapy research centers have become and where they are going ... i.e more lawyers.

Its not a positive trend for innovation..But does damper relative investment into massive R&D projects with shared infrastructure and multiple layers of shared global IP, that is the basis of hyper innovation.

All this "unhealthy activity" may not be that "unhealthy" as it could help push singularity back a few years. Maybe even enable some legal and cultural framework for a structured roll out of the total transformation of everything that singularity will entail. Unnaturally stretching singularity out over the course of a few years instead of ripping apart global economies all at once. This may help avoid some serious problems, like total economic collapse in the "free" automation of "everything", that could leave billions of people without way to sustain their existence.

Comment: Re:Consoles Done For? (Score 1) 353

by bigmammoth (#36277268) Attached to: Sony Won't Invest As Heavily In PlayStation 4
Really? I don't think graphics have "leveled off". The state of the art real time gaming engine looks pretty different to me from what we see on consoles today: http://www.youtube.com/watch?v=XgS67BwPfFY&hd=1 Sure you can make the "game play is worse or the same as before" argument, but to say there are only marginal improvements in graphics does not seem accurate.

Comment: callus disregard for what mozilla is trying to do (Score 1) 245

by bigmammoth (#34585774) Attached to: Microsoft Is Releasing an H.264 Plugin For Firefox
I am surprised at the callus disregard for what mozilla is trying to accomplish. Its like 5 years ago why did they bother with this open standard, royalty free, patent unencumbered html stuff, they should have just shipped a free Microsoft doc "reader" by default, or why bother with javascript standard, when Microsoft had perfectly good active X systems to tie into native windows apis.

Mozilla knows what they doing, yes they may lose market share, but that is the nature of taking a principled decision that many people don't understand. The web will be better by getting people used to the idea that they need to support WebM in addition to H.264. As today smart phones become tomorrows calculators we won't have to pay taxes on the math that mediates contemporary conversations. Thous removing one small barrier to entry for anyone that wants to design or create audio visual communications systems.

Comment: Re:Hello NAT (Score 1) 85

by bigmammoth (#33722942) Attached to: Wikimedia Trying P2P Video Distribution
Again its not about piracy where you need near 1:1 ratios for seeds to leaches. Its about supplementing http distribution, so its fine if 60% comes from the http it still reduces distribution costs. Its fine if only a few dozen institutions or upload nodes to donate a few mbs here and there, rather than every visitor contributing an equal amount to an upload.

Comment: Re:it will not work (Score 1) 85

by bigmammoth (#33722832) Attached to: Wikimedia Trying P2P Video Distribution
it spawn a separate process that stays open and seeding as long as your computer is on and you don't close the application. It has a small indicator in the lower right of your browser and a system tray icon. If you want to 'turn it off' you can disable uploading which is recommend over complete removal since you can still help reduce server load by using the extension even if you upload nothing.
Wikipedia

Wikmedia and BitTorrent Video Distribution Trails->

Submitted by bigmammoth
bigmammoth writes "One potential problem with campaigns and programs to increase video on Wikimedia sites is that video is many times more costly to distribute than text and images. The P2P-Next consortium has created an HTML5 streaming BitTorrent browser add-on to try and help experiment with ways to reduce the costs of video distribution. As described in a Wikimedia tech blog post, once the SwamPlayer add-on is installed, and when using the multimedia beta, video on the site will be streamed via the hybrid HTTP / BitTorrent SwarmPlayer. For smooth playback the Swarmplayer downloads high priority pieces over http while getting low priority bits from the BitTorrent swarm. The same technology is available for experimentation with any site via the stand alone version of the Kaltura HTML5 Media library"
Link to Original Source
Digital

First video of "A Digital Video Primer For Geeks" ->

Submitted by
Ignorant Aardvark
Ignorant Aardvark writes "Xiph.org just released the first installment in its video series "A Digital Video Primer For Geeks", whichcovers digital audio and video fundamentals. The first video covers basic concepts of how digital audio and video are encoded, and does so in an understandable fashion. The video is hosted by Monty, the founder of Xiph.org (the people who brought you Ogg), and explains a lot of concepts (FourCC codes, YUV color space, gamma, etc.) that many watchers of digital video have long been exposed to, but don't quite understand themselves. The intent of the video series (in addition to general education) is to spur interest in digital encoding and get more free software hackers involved in digital audio/video. As Monty explains, the basic concepts aren't nearly as complicated as most people seem to assume. Give it a watch and see if you agree."
Link to Original Source

Firefogg in Browser Encoder, Adds WebM Support->

Submitted by bigmammoth
bigmammoth writes "Firefogg the open source in browser video encoder has recently added WebM support. The release includes updates to the multilingual web interface to encode webm and ogg theora files directly to the users local hard drive. For developers, firefogg includes an api for web apps to request specific encoding settings from clients saving on transport time and avoiding multiple re-encodes. With Chrome, Firefox and Opera all shipping vp8 in the near future, in browser tools such as firefogg are proving to be valuable for quick experimentation with free web video formats."
Link to Original Source

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