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Comment: Sundog did something roughly similar back in 1984 (Score 5, Interesting) 509

by bfwebster (#43581407) Attached to: Cracked Game Released To Get Back At Pirates

In Sundog: Frozen Legacy (Apple II, 1984), we had a fairly robust, multi-level copy protection method. However, many of the 'cracking' tools out at the time would actually produce a runnable copy of the game -- it was just that the game wouldn't pass its final internal DRM check. In the game, including in 'cracked' versions, you started out on the surface of a given planet (Jondd); you could drive around the planet's surface, walk around the cities, go into stores, buy and sell goods, etc. But when you attempted to lift off into space, if that final DRM check failed, you'd get the message "Clearance to lift denied due to pirate activity" and you would be unable to take off and travel to any other world or system. (Note that you'd never see that message in a legitimate copy of the game.)

Now, the game actually had space pirates who would attack your ship, so a lot of people didn't realize just what the message meant. We would get occasional phone calls from customers asking what they were doing wrong and how they could get clearance. We'd listen for a minute, then say, "Well, just mail us your Sundog floppy disk, and we'll send out a new one for free." Heh. On the other hand, we had at least one person call us up on the phone and say, "Yeah, I get it" and then order a legit copy.

Note that for those customers who did buy an actual copy of the game, if they sent in $10 along with their registration card, they'd get another Sundog floppy disk -- that is, a second complete copy of the game, which they could keep as a backup or give away (or, frankly, sell). Also, if anyone actually did have a legit Sundog floppy that died or was otherwise damaged, we'd exchange it for a new one for free.

Sundog (Apple II) was on Hardcore Computing's "Top 10 Wanted" list (for a cracked version) for quite some time. It was eventually cracked, but I believe it took a year or two. You can find runnable Apple II disk images (for Apple II emulators) online.

I really don't know what copy protection was in place for the Atari ST port of Sundog, since that happened after I left FTL Games. ..bruce..

Comment: Similar problems with Netflix and Hulu last night (Score 1) 126

by bfwebster (#42389123) Attached to: Steam Hit By 'No Connection' Error Worldwide

I was trying to watch streaming content on Christmas Eve on Netflix and Hulu (via Apple TV) and was likewise getting 'unavailable' errors; with Netflix, it would happen at different points (from trying to bring up the Netflix main screen down to trying to start an individual episode of a TV series). I chalked it up to tens of thousands of new Netflix/Hulu customers all trying out their new TVs/home theaters/streaming boxes last night. ..bruce..

Comment: Can anyone become a musician? An artist? (Score 2) 767

by bfwebster (#41355041) Attached to: Can Anyone Become a Programmer?

Short answer is: yes, in theory; in practice, though, actual results will vary. My observation is that the same is true with programming. Some people are natural talented, some people have good workman-like (workperson-like?) performance, some are pretty wretched no matter how much experience they may actually have, and some just can't grasp the basic concepts enough to really do anything. Note that I've taught computer science on a university level, and I've built software development teams from scratch, so this is based on direct personal observation. ..bruce..

+ - More warnings about high-frequency trading (HFT)

Submitted by
bfwebster
bfwebster writes "From The Big Picture (a great finance/econ blog) comes a link to this New York Times article on some of the risks and problems of high-frequency trading on financial markets and a couple of "gadflies" who are pushing hard to get some changes and reforms in how Wall Street handles HFT. Key question: when is fast trading too fast?"
Google

+ - iGoogle is going away in Nov 2013->

Submitted by
bfwebster
bfwebster writes "iGoogle is my browser home page, for all my browsers on all my computers. I use it many times a day to check mail, manage my calendar, track the weather forecast, and, yes, see the latest stories on Slashdot. So it is with a bit of puzzlement and not a little dismay that I see that iGoogle is vanishing late next year. Google's stated reasoning, "You have better options on your mobile devices" — but I don't use it on my mobile devices. I use it on my laptop and my three desktop systems, which is where I actually, you know, do work. iGoogle can't be terribly expensive to support, which suggests that Google has other motives (big shock) for killing it off."
Link to Original Source

Comment: Strong AI, like fusion, is always 10-20 years away (Score 3, Informative) 242

by bfwebster (#40420567) Attached to: Strong AI and the Imminent Revolution In Robotics

I took (and thoroughly enjoyed) a graduate AI class while an undergrad CS student back in the 1970s; had I completed my subsequent master's degree, I almost certainly would have done a thesis on some subject in AI (as it was, I did take a graduate class in advanced pattern recognition). I still have a entire shelf of (largely outdated) AI textbooks from that era.

That said, it's hard to find another field within computer science that has been so consistently wrong in its predictions of when 'breakthroughs' will occur. Some of the AI pioneers back in the 1950s thought we were only 10-20 years away from meaningful AI. Here were are, 60 years later, and we're still 10-20 years away. The field has made tremendous strides, but they tend to be in relatively narrow domains or applications. Generalized, all-purpose, adaptable intelligence is hard. We may yet achieve it, so something close enough to it so as to be sufficient, but I don't think it's going to happen in 10 years.

Maybe the first true AI will run the first true large-scale fusion power plant. :-) ..bruce..

Comment: Re:It's called Sundog (Score 2) 227

by bfwebster (#39460787) Attached to: Notch Wants To Make a Firefly-Inspired Sandbox Space Game

Oh, I more than approve of that. :-) I've played both the Apple II and the Atari ST versions on Windows-based emulators and used to have links to both on my website. I should probably put those up again.

For those wanting a bit more background: http://brucefwebster.com/past-projects/sundog/

Q: What is the difference between a duck? A: One leg is both the same.

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