from the when-i-was-seventeen-i-played-a-very-good-game dept.
Ground Glass writes "Next Generation has posted an abbreviated version of gaming's history by only chronicling the high points - the ten best years in the history of the medium. While it doesn't cover 1998 (and therefore forgets the birthdays of Half-Life, Starcraft, and Zelda: Ocarina of Time), most of the memorable moments are there. What was your best year for gaming?"
anzev writes "A team manager for Windows for 5 years has decided to write a blog-essay about what caused Windows Vista project to miss the due date. Philip tells us in the blog, that Windows developers are writing an average of 5000 lines of code (which is *only* 1200 lines less than the national average of 6200 lines of code per year). He addresses issues like the Vista code being too complicated, the processes the developers have to follow too complex and a lot more. All in all it gives a nice insight into why Vista will be late, from a different perspective. Oh, and Slashdot gets mentioned too ;-)."
Magorak writes "USA Today is reporting the RIAA now claims that the issues surrounding P2P and piracy have been contained and are no longer as big an issue as they once were. From the article; 'The problem has not been eliminated,' says association CEO Mitch Bainwol. 'But we believe digital downloads have emerged into a growing, thriving business, and file-trading is flat.'"