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+ - iPhone Hacked With 0-Day at Pwn2Own->

Submitted by Trailrunner7
Trailrunner7 (1100399) writes "A pair of European researchers used the spotlight of the CanSecWest Pwn2Own hacking contest here to break into a fully patched iPhone and hijack the entire SMS database, including text messages that had already been deleted. Using an exploit against a previously unknown vulnerability, the duo — Vincenzo Iozzo and Ralf Philipp Weinmann — lured the target iPhone to a rigged Web site and exfiltrated the SMS database in about 20 seconds. The exploit crashed the iPhone's browser session but Weinmann said that, with some additional effort, he could have a successful attack with the browser running. "Basically, every page that the user visits on our [rigged] site will grab the SMS database and upload it to a server we control," Weinmann explained. Iozzo, who had flight problems, was not on hand to enjoy the glory of being the first to hijack an iPhone at the Pwn2Own challenge."
Link to Original Source

Comment: Re:WHY? (Score 4, Informative) 88

by bacontaco (#31307532) Attached to: TI-Nspire Hack Enables User Programming

For many courses and standardized tests, only a few kinds of graphing calculators are allowed to be used. By allowing outside code to run on their calculators, TI risks losing their place on this list (and thus, sales) since those that administer these courses/tests might find out that TI's calculators allow outside programs to run that allow problems to be solved more easily.

Comment: Re:Wait a minute (Score 1) 249

by OrangeTide (#31307454) Attached to: Apple Enforces "Supplier Code of Conduct" After Child Labor Discovery

When I was growing up, it was not unusual for 15 year old kids to work at places, even in a warehouse (but not in a factory). But they were only able to work for a limited number of hours per week, the job had to be relatively safe and they needed permission from their school to work at a job. Generally schools were allowed to choose the criteria, such as grades or behavior to allow a student to work, while still giving a principal the ability to make exceptions for students who needed to bring money home to their family badly. Usually the jobs involved cleaning up the dirt, paper and box debris that litter a warehouse. Or collecting the carts from the parking lot. Although occasionally a kid would be able to work in an electronics repair shop fixing things under supervision, or working in an automotive shop cleaning up and working on cars under supervision. I used to hang drywall boards when I was 15 during the summer, as far as I know it was perfectly legal for me to work.

Comment: Re:Internet to Powerful, for governments (Score 2, Insightful) 452

by gad_zuki! (#31306680) Attached to: US Gov't. Ending Its Hands-Off-the-Internet Stance

Err, how are we "leaving the internet alone" now? DMCA, ISP regulations, wiretap laws, computer crime laws, pedophile laws, copyright laws, etc etc etc. The only proof of a "big change" is an NTIA advisory article? What legislation has passed? Looks to me like the regulations are already here in the form of the laws I mentioned earlier and this is a just typical Register-style trolling to get ad impressions.

Games

The Psychology of Collection and Hoarding In Games 183

Posted by Soulskill
from the who-has-the-most-nerdoints dept.
This article at Gamasutra takes a look at how the compulsion to hoard and accumulate objects, as well as the desire to accomplish entirely abstract goals, has become part of the modern gaming mindset. "The Obsessive Compulsive Foundation explains that in compulsive hoarders: 'Acquiring is often associated with positive emotions, such as pleasure and excitement, motivating individuals who experience these emotions while acquiring to keep acquiring, despite negative consequences.' Sound familiar? The 'negative consequences' of chasing after the 120th star in Mario 64 or all 100 hidden packages in Grand Theft Auto III may be more subdued than those of filling your entire house with orange peels and old cans of refried beans. But game designers know that it's pretty damn easy to tap into this deep-rooted need to collect and accumulate. And like happy suckers we buy into it all the time, some to a greater degree than others."

Comment: Then write about something else! (Score 1) 253

by bacontaco (#21876266) Attached to: Dvorak Looks Back At 'Another Crappy Tech Year'
Every article Dvorak writes is complaining about the tech industry, or some subset thereof. Why does he even bother with the tech industry, then? He seems miserable with the entire subject, so why doesn't he just find something else to do? I know the answer; he keeps doing it because of the money, plus the fact that his "popularity" (I use the term loosely) is due to his negative attitude. He doesn't really hate the industry, but is paid to.

What I don't understand is why people can't figure this out and stop giving him exposure. It's the same situation with that other guy that I refuse to name, you know, the anti-video game industry guy. The attention they receive only encourages them to do it again, and again, ad nauseam.

Please don't tell me that the attention he receives from article such as this on sites like /. does not matter because he writes for a magazine. PC Magazine hasn't been relevant for years. If you stop paying attention to them, trolls will go away.
First Person Shooters (Games)

+ - DNF Teaser Video to be released 19/12->

Submitted by
An anonymous reader writes "DNF Teaser Video coming tomorrow

Last Saturday we had our annual company Christmas party. It was a lot of fun as usual but it featured one special surprise. It turns out that several people had been secretly working late nights and into the wee hours of the morning preparing a special video for those at the party. They created a short teaser for Duke Nukem Forever.

After seeing the teaser we thought it was something we should share with all of you and while it's just a teaser, rest assured more is coming.

Tomorrow, Wednesday the 19th, around noon CST, we will release the first teaser trailer from Duke Nukem Forever. To tide you over until then, there has been a screen shot taken from the teaser and posted in our forums. Check it out here (http://forums.3drealms.com/vb/showthread.php?t=29639).

Thank you for being fans of the game and for your continued patience.

We'd like to thank the people on the team that worked so hard to create this teaser and the friends of 3DR that helped create it (Jeremy Soule and Julian Soule, Frank Bry, Jason Evigan and of course, Jon St. John)."

Link to Original Source
Christmas Cheer

+ - DNF Trailer to released 12/19/07 at 12 PM CST->

Submitted by Masterwinks
Masterwinks (1205100) writes "The long awaited sequel to Duke Nukem 3D (1996) is finally being revealed for the first time in almost 7 years. Duke Nukem Forever will be formally revealed in a teaser trailer Wednesday December 19, 2007 at approximately 12 Noon US Central Time.
From 3D Realms Home Site:
Tomorrow, Wednesday the 19th, around noon CST, we will release the first teaser trailer from Duke Nukem Forever. To tide you over until then, there has been a screen shot taken from the teaser and posted in our forums. Check it out here."

Link to Original Source

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