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Submission + - Flash vs HTML5 - should we care? (techandcover.com) 2

qwerty2k writes: Flash has become ubiquitous on the web these days, its used for everything (rightly or wrongly) from video streaming, website navigation and online games. There is a new revision of the HTML standard being finalised called HTML5 that implements a lot of features that has previously been the domain of flash (particularly video streaming with the tag), the question is: should we care if we use flash or should we move to the new HTML5 standard?

Submission + - SPAM: How to Answer 10 Tough Interview Questions

An anonymous reader writes: There's no worse feeling than when you're in an interview and the interviewer asks you a question to which you don't know the answer. The best way to handle this dreaded debacle is to go into the interview prepared. Familiarize yourself with a few common difficult questions and arm yourself with answers prepared ahead of time.

Check out these tough interview questions and some suggested responses in order to avoid an interview disaster:

Link to Original Source

Submission + - Palm Pre and WebOS get native gaming 1

rboatright writes: WebOS developers have been waiting, and with the 1.3.5 release, Palm's open source page suddenly listed SDL. ( http://opensource.palm.com/1.3.5/index.html ). Members of the WebOS internals team took that as a challenge and within 24 hours had a working port of Doom running in SDL on the Pre, in a webOS card. ( http://www.webos-internals.org/wiki/Application:Doom )

48 hours later, they not only had Quake running, but had found in the latest LunaSysMgr the requirements to launch a native app from the webOS app launcher from an icon just like any other app. ( http://www.webos-internals.org/wiki/Application:Quake ) At the same time, the team demonstrated openGL apps running. ( http://www.webos-internals.org/wiki/OpenGL_Triangle_of_Doom )

With full native code support, with I/O available via SDL, developers now have a preview into Palm's future intent with regard to native code SDK's, and a hint of what's coming.

Submission + - Facebook bans Suicide Machine (latimes.com)

Arvisp writes: The Suicide Machine is a clever Web site out of the Netherlands that was designed to free users from their social network lives on Facebook, Twitter, MySpace and LinkedIn. You just pick one of the networks, start up the machine, and it graphically shows you unfriending your contacts, one by one, and eliminating all your other contacts with your profile. Forever.

Submission + - Martian Ancient Lakes of Water Confirmed (imperial.ac.uk)

eldavojohn writes: Following recent announcements of subsurface water on the red planet, new satellite imagery has revealed definitive proof of ancient lakes of water on Mars. The problem is that the lakes are three billion years old. Scientists had suggested before that sublimation of water — the changing of water from ice directly to gas — had caused the depressions that resembled lakes. But new 3D satellite imagery of the sinuous channels connecting the lakes reveal that they could only have been lakes with connecting waterways like rivers and streams. The ancient history of Mars just became a whole lot more interesting.

Submission + - New BlackBerry update contains spyware (veracode.com)

davex writes: Yesterday it was reported by various media outlets that a recent BlackBerry software update from Etisalat (a UAE-based carrier) contained spyware that would intercept emails and text messages and send copies to a central Etisalat server. The folks at Veracode decided to take a look to find out more.
Role Playing (Games)

Submission + - Unusual physics engine game ported to Linux (blogspot.com)

christian.einfeldt writes: "Halloween has come early for Linux-loving gamers in the form of the scary Penumbra game trilogy, which has just recently been ported natively to GNU-Linux by the manufacturer, Frictional Games. The Penumbra games, named Overture, Black Plague, and Requiem, respectively, are first person survival horror and physics puzzle games which challenge the player to survive in a mine in Greenland which has been taken over by a monstrous infection/demon/cthulhu-esque thing. The graphics, sounds, and plot are all admirable in a scary sort of way. The protagonist is an ordinary human with no particular powers at all, who fumbles around in the dark mine fighting zombified dogs or fleeing from infected humans. But the game is remarkable for its physics engine — rather than just bump and acquire, the player must use the mouse to physically turn knobs and open doors; and the player can grab and throw pretty much anything in the environment. The physics engine drives objects to fly and fall exactly as one would expect. The porting of a game with such a deft physics engine natively to Linux might be one of the most noteworthy events for GNU-Linux gamers since the 'World of Goo' Linux port."

Stellar rays prove fibbing never pays. Embezzlement is another matter.