antdude writes: "MacStories have an article, with images, titled "Mapping The Entertainment Ecosystems of Apple, Microsoft, Google & Amazon" — "... the various digital content stores that are run... -– specifically their Music, Movies, TV Shows, eBooks and App stores...""
antdude writes: "This two pages PC World article reports on "Idioms Lost to Tech — Technology changes everything, from how we shop to how we stay in touch with friends. And it definitely changes the way we talk--just a few years ago phrases like 'Facebook friends,' 'trending on Twitter,' and 'I can has more cheezburger?' didn't even exist.
But with each new tech-savvy phrase that's introduced, another technology-based idiom is retired--or should be. Taken literally, most idioms don't make a lot of sense (think 'Don't have a cow, man'), but we all know what they mean. Thanks to the changes in technology, though, many of today's idioms are about to go extinct--after all, who under 30 knows what a record player is? Or a landline?..."
antdude writes: "BBC News, with a 2.5 minutes embedded video, answers how accurate were Leonardo da Vinci's anatomy drawings — "During his lifetime, Leonardo made thousands of pages of notes and drawings on the human body.
He wanted to understand how the body was composed and how it worked. But at his death in 1519, his great treatise on the body was incomplete and his scientific papers were unpublished.
Based on what survives, clinical anatomists believe that Leonardo's anatomical work was hundreds of years ahead of its time, and in some respects it can still help us understand the body today.
So how do these drawings, sketched more than 500 years ago, compare to what digital imaging technology can tell us today?..."
antdude writes: "BuzzFeed shares "The Old Ways We Explained New Tech(nology) — When a technology is still new, reporters can't mention it without explaining it. Here's how the The New York Times (NYT) first tech-splained the most important new inventions of the last 135 years..."
antdude writes: "VideoSift shares a nineteen and 48 seconds TED video talk — "As we expect more from technology, do we expect less from each other? Sherry Turkle studies how our devices and online personas are redefining human connection and communication — and asks us to think deeply about the new kinds of connection we want to have.
Sherry Turkle studies how technology is shaping our modern relationships: with others, with ourselves, with it.""
antdude writes: "Pew Internet article, with its details, showing "Digital Differences" — "When the Pew Internet Project first began writing about the role of the internet in American life in 2000, there were stark differences between those who were using the internet and those who were not. Today, differences in internet access still exist among different demographic groups, especially when it comes to access to high-speed broadband at home. Among the main findings about the state of digital access..."
antdude writes: "Blue's News share a Mashable article, with an infographic showing various items that are filled with germs — "Worried your cellphone may fall into the 16% with poop on it? You should be scared — not just of the germs lurking on your mobile, but on all your favorite tech gizmos...""
In the heart of civilization lie places abandoned. For whatever reason, people retreat from these spaces entirely, leaving behind unintentional time capsules filled with objects and equipment from another era, including computers.
In recent years, a risky hobby called 'urban exploration' has gained momentum on the Internet. Urban explorers risk life, limb, and imprisonment to document derelict buildings and urban decay. They are guided by a code of ethics not to disturb what they find, as illustrated by their main credo: 'Take nothing but pictures, leave nothing but footprints.'
In the following slides, we'll uncover the hidden and often eerie world of abandoned computers in 12 photographs/photos. that remind us both of our own propensity for technological excess and of the seemingly inexorable force of tech obsolescence that has overtaken our civilization at a breakneck pace...""
antdude writes: NetworkWorld has a nineteen (19) pages (20th doesn't count) slideshow showing technologies/techs. of "Commanders in cutting edge — From the first presidential steamboat ride to the introduction of electricity in the White House to Obama's famous BlackBerry, our nation's commanders in chief have always enjoyed the privilege of being exposed to technology's cutting edge — even if they haven't always embraced the opportunities.
So in honor of Monday's celebration of Presidents' Day in United States/U.S., here's a look at some of the more notable – and controversial — presidential first encounters with the leading technologies of their days..."
antdude writes: This Retrevo blog says "Clothes may make the man (or woman) but dressing for success now includes the gadgets you carry and the gadget accessories that adorn them. That includes cell phone cases, laptop bags, headsets and all the other colorful and stylish electronic paraphernalia people can’t live without. Have you ever wondered whether your gadgets influence what other people think of you? A recent Retrevo Gadgetology study asked consumers whether they notice other people's gadgets and how someone's gadgets affect their opinions of them. It turns out, most noticeably among under 35 year olds, that people's gadgets are being checked out everywhere they go and people’s perceptions are, in fact, influenced by them.
According to the Retrevo Gadgetology study using an iPad is lower on the list of things men and women find attractive than even reading a book..."
Ant writes: "This three pages Dorkly article tells the "ten/10 western games and trends that never caught on in Japan" — "In the olden days of gaming, everything worthwhile came out of Japan, as did all of the console manufacturers. Now, with the game market being much more globalized, American developers have as strong of a foothold in our culture as ever. That is, everywhere but in Japan. There are a lot of facets of our gaming culture that the United States/U.S. holds dear that the Japanese have never even given a second thought to. Here's a list of some of the most surprising (and maybe least surprising, in some cases)...""
Ant writes: "Frontline has a 1.5 hours documentary video titled "Digital Nation" — "A television (TV)/Web report on the digital revolution and how it's changing our lives, with video stories, interviews, and user-generated video on relationships, information overload, education, the military, parenting, brain development, and more...""