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Comment: eve alternative (Score -1, Offtopic) 270

by anomic_event (#32279744) Attached to: What Game Devs Should Learn From <em>EVE</em>
http://playnileonline.com/ friendly trading game; the military piece was not finished. Nile Online is a free to play persistent browser-based empire and city building game set in ancient Egypt. Play with thousands of other players as you construct cities and monuments worthy of your legacy as Pharaoh! Nile Online is casually paced; it's something you can play throughout the day, minutes at a time.
PC Games (Games)

What Game Devs Should Learn From EVE 270

Posted by Soulskill
from the watch-out-for-volcanoes dept.
An anonymous reader passes along this excerpt from Gamesradar about EVE Online's Council of Stellar Management (CSM), a group of elected player representatives that serve to facilitate communications between the developers and the community: "On the last day, the devs announced that after the earlier discussions about improving the CSM’s ability to effect change, the CSM was being raised to the status of its own department within CCP. This is revolutionary; in one swift move, the CSM went from what could be considered a glorified focus group to what CCP considers to be a 'stakeholder' in the company, given equal consideration with every other department in requesting development time for a project. That means the CSM — and the entire playerbase it represents — has as much influence on development projects as Marketing, Accounting, Publicity and all the other teams outside of the development team. This is, of course, the stated intention. But has any developer gone to such lengths for its fans?"
Games

The Grown-Up Video Game 152

Posted by Soulskill
from the getajob-hero dept.
Phaethon360 writes "Now, more than ever, we're seeing many Mature ratings (M+, 17+, 18) being distributed by various national media regulators. But that isn't the only indicator for a game's intended audience. It doesn't take a thousand swear words, scantily clad women or gratuitous violence to differentiate a ten-year-old's game from a twenty-year-old's. The spectrum of human emotions encompasses a wider palette than just revenge, fear, and loss, but the games that shy away from these are frequently mistaken as being for a younger audience. From the article: 'The human experience is one that is made up of great hardship, pain, loss, death, and a multitude of experiences seemingly designed to destroy a person. However, that same experience is also filled with joy, love, laughter, family and friends. ... These so-called “grown-up” games need not be relegated to the category of niche gaming. In fact, at times we find that these video games are capable of reaching mass popularity among the gaming community. It is here that we find one of our generation’s outlets for the expression of conflict.'"
PHP

Eight PHP IDEs Compared 206

Posted by timothy
from the colonic-extraction dept.
snydeq writes "InfoWorld's Rick Grehen provides an in-depth comparative review of eight PHP IDEs: ActiveState's Komodo IDE, CodeLobster PHP Edition, Eclipse PHP Development Tools (PDT), MPSoftware's phpDesigner, NetBeans IDE for PHP, NuSphere's PhpED, WaterProof's PHPEdit, and Zend Studio. 'All of these PHP toolkits offer strong support for the other languages and environments (HTML, CSS, JavaScript, SQL database) that a PHP developer encounters. The key differences we discovered were in the tools they provide (HTML inspector, SQL management system) for various tasks, the quality of their documentation, and general ease-of-use,' Grehen writes.'"
Apple

Has Apple Created the Perfect Board Game Platform? 531

Posted by kdawson
from the triple-word-score dept.
andylim writes "recombu.com is running an interesting piece about how Apple has created a 'Jumanji (board game) platform.' The 9.7-inch multi-touch screen is perfect for playing board games at home, and you could use Wi-Fi or 3G to play against other people when you're on your own. What would be really interesting is if you could pair the iPad with iPhones, 'Imagine a Scrabble iPad game that used iPhones as letter holders. You could hold up your iPhone so that no one else could see your letters and when you were ready to make a word on the Scrabble iPad board, you could slide them on to the board by flicking the word tiles off your iPhone.' Now that would be cool."

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