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Comment: Re:Get your causes and definitions straight (Score 1) 139

by andreyv (#45173287) Attached to: NVIDIA's G-Sync Is VSync Designed For LCDs (not CRTs)
Believe it or not, enabling vsync, especially on 60 Hz LCD diplays (about 16.7 ms time per frame), still causes a very perceptible delay in fast-paced games (even without triple buffering). Disable it, and you no longer see the delay, movement feels much more instanteous. Yes, scaling and adjusting refresh rates may introduce delay, but who runs their LCD in a non-native mode?

If you don't see the difference, then your game is too slow or doesn't render enough frames (>= 100) per second.

Why did the Roman Empire collapse? What is the Latin for office automation?

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