Want to read Slashdot from your mobile device? Point it at m.slashdot.org and keep reading!

 



Forgot your password?
typodupeerror
For the out-of-band Slashdot experience (mostly headlines), follow us on Twitter, or Facebook. ×

Comment: Re:Get your causes and definitions straight (Score 1) 139 139

Believe it or not, enabling vsync, especially on 60 Hz LCD diplays (about 16.7 ms time per frame), still causes a very perceptible delay in fast-paced games (even without triple buffering). Disable it, and you no longer see the delay, movement feels much more instanteous. Yes, scaling and adjusting refresh rates may introduce delay, but who runs their LCD in a non-native mode?

If you don't see the difference, then your game is too slow or doesn't render enough frames (>= 100) per second.

Comment: Re:No future (Score 1) 353 353

One problem: what to do when a security vulnerability is found in one of the bundled libs? The distributor of the game might not be so fast on updating the whole game bundle. And letting the users/package maintainers manually replace the libraries is bound to be unreliable and error-prone.

Aren't you glad you're not getting all the government you pay for now?

Working...