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Comment Re:Get your causes and definitions straight (Score 1) 139

Believe it or not, enabling vsync, especially on 60 Hz LCD diplays (about 16.7 ms time per frame), still causes a very perceptible delay in fast-paced games (even without triple buffering). Disable it, and you no longer see the delay, movement feels much more instanteous. Yes, scaling and adjusting refresh rates may introduce delay, but who runs their LCD in a non-native mode?

If you don't see the difference, then your game is too slow or doesn't render enough frames (>= 100) per second.

How many surrealists does it take to screw in a lightbulb? One to hold the giraffe and one to fill the bathtub with brightly colored power tools.