I was told I get a cookie if I write in my journal.
So, we entered our den and settled down. I got down to soldering the bug, while Mike sat in front of the computer and pressed the Power button.
"Gonna transfer the cash to high-percentage account, so by the time we return it, we'll have a neat bonus for us." he said, as BIOS messages scrolled by.
"Just don't freeze it somewhere. Don't be too greedy."
"No sweat. I know my job." he said and began typing his truecrypt password.
Monotonous clicking of keys reminded me I'm hungry. "Mike, let's order a pizza."
"Fine." he continued typing, as third line of asterisks appeared on the screen.
"Same as always, Ham and Pineapple."
"Got it." I dialed the pizza place and placed my order, watching Mike press enter after finishing fifth line of asterisks. Wrong password.
"Damn it, I made a typo!"
"Look, Mike. Why do you think a password this long will stop anyone from accessing your data? If they want your data, they will put a gun against your head and demand you enter the password!"
"HA! That's why it's so long and complicated! You see, recreating it is a complex mnemetic exercise. Something so insignificant as asking about a pizza made me lose my focus and make a mistake. There is NO CHANCE IN HELL that I could ever type this password correctly with a gun against my head!"
Specifically, connect up accelerator to brakes pedal, while making the brakes switchable on with the right position of ignition.
That's how the new Ubuntu UI feels like. The idiots killed the "menu" button and moved all the other window buttons to the right side.
Just to make transition from Windows easier for new users, for sure.
Luckily: gconf-editor; apps -> metacity ->general; button_layout: menu:maximize,minimize,close
the fix works instantenously.
I have this bottle of isopropyl alcohol sitting in front of me. $5 for about a liter. It tempts me.
I went on the net to find its toxicity data. And...
1) Isopropanol is not wood alcohol. Methanol is. This is an entirely different substance.
2) Isopropanol doesn't kill in 15g dose. First symptoms of intoxication may appear then.
3) Ethanol is not the only alcohol we can metabolize. We can perfectly well metabolize Glycerin and it is pretty much neutral, goes without effects - it is used as sweetener for high-quality vodkas instead of sugar.
4) Isopropanol produces acetone in your liver. OMG THIS WILL KILL YOU! So does Ethanol.
It seems it is slightly stronger than ethanol but pretty much the same in effects. What I am afraid is that it might be denaturated and contain 3rd party poison additives. *shrug* gonna try some some day maybe...
I don't actually have anything to say. Kathleen is due any day, and I'm looking forward to a few weeks of staying home, getting poor sleep, and changing diapers.
But mostly I'm testing to see if journal saving works properly.
We've made some significant updates to the submission/journal system. Visiting Submissions and Journals yields a new form that allows stuff like tags to the data types. There are a number of annoying bugs, but for the most part the dust is starting to settle. More notes will be coming, but this journal entry is really just me putting the final test on the new Journal form.
We now abbreviate journals in the firehose... so they are more like slashdot stories with a Read More link to the full text.
The big user facing change this week was structural: historically we had 2 different "skeletons" on Slashdot, but with this refresh we unified to a single one. This change simplifies maintenance for us quite a bit (maintaining the idle section and the firehose views of the same data was a royal pain).
You also will see some changes to the firehose.pl layout. We're playing with the tab layout a bit, moving some menus around and better integrating the core functions into the site chrome. It's a bit buggy atm, so feel free to email me if you see something wonky. We're extinguishing a few minor brush fires but there's no forest fires that we're aware of.
The first real change is that we've changed the meanings of the UI around. The old system is 'Fair' and 'Unfair' and the new system is '+' and '-'. The meanings are subtly different. You are no longer rating individual 'Insightful' or 'Troll' or whatever... you are now stating basically "Is this comment good or bad for you". Personally, since I find very few Score:5 funny comments to be actually really funny (and not just cliche memes) I '-' most of them. You are encouraged to be harsh if you don't actually think something is insightful or funny, call it such. The system encourages more of what you + and less of what you -.
You are also welcome now to do more than 10 m2 per day... however we internally have diminishing returns after 10, so you can do more, but they start to matter less and less.
There will undoubtedly be bugs so feel free to email me or vroom at slashdot if you find them. Probably next week or so we'll move this out to everyone, so your assistance is appreciated.
We also added a thing to 'collapse comments after reading' which I think I might turn of as a default setting soon. This is only usable for subscribers atm as well. But basically, as you navigate through a discussion, it collapses the comments you've read after you move on. This makes it really easy to navigate large discussions without having to scroll over 150 comments you've already read.
we're aware of a number of annoying bugs, but hopefully most of them will be squashed by Pudge for this weeks code refresh. If things are stable, we hope to roll this out for everyone rsn.
also my baby cut his first tooth yesterday. My furniture will never be ungnawed upon again.
The issue is about the use of Flat/Threaded/Nested modes. D2 cleanly replaces both threaded and nested modes- you effectively get nested mode by bringing the 2 sliders together. And threaded mode is vastly more flexible because you can choose the level at which comments are abbreviated or displayed in full text. So users of those modes should be set (obviously there are other reasons not to use D2, I'm just talking about the layouts here tho)
What's left is flat mode, which has a number of sort options. Now flat mode is used by roughly 4% of our active population. When i think about flat mode, I think about 2 reasons you would have to use it:
- I hate indenting and whitespace. I want a big vertical column now this isn't my bag, but I can understand it and even consider supporting it in D2. I think you sacrifice legibility, but this is a personal preference. It also would be easy to support in D2. Hell, you could probably do it in a greasemonkey script no problem.
- It's easier to remember your place in flat mode This to me is the only reason to use flat mode- you can reload your page an hour later, find the last comment you read, and pick up where you left off.
Now I Would think that the only reason to use flat mode is #2... except that only a couple hundred Slashdot readers have the 'ignore threads' sort order enabled. So either they don't understand what they are doing, or #1 above is the real reason that they use flat mode.
So in a nutshell, the question I am asking in this journal is 'Why do you use flatmode?' Is it cosmetic? To more easily keep your place in a discussion? Something I'm just missing? We have plans to implement a read/unread state retention for discussions, so maybe would you migrate to a threaded view if that function exists? Or is it purely aesthetic... an irrational hatred of scrollbars and whitespace?
The reason this matters is that simply formatting the page flatly is easy. Probably a simple greasemonkey hack or maybe a few lines of CSS. But re-implementing the alternate sort is gonna take some work. And I'm ok with that... except that the logs say that nobody actually USES that sort... they ONLY are using flat mode for the cosmetic reasons.
Speak out! Stay on-topic or you WILL be moderated down.
A few new keybindings aren't documented yet... v (end) t (top)  change upper threshold and
The only major complaint so far is that the design changes consume a lot more whitespace. I have mixed feelings on the subject, but am aiming to strike a balance. We noticed 2 very clear places where the whitespace is excessive and hopefully that will be fixed RSN. But on the other hand, making deep threads visually clear, and drawing some attention to the 'reply' buttons is beneficial to everyone, so bare with us as we work to strike some sort of balance.
this functionality is currently only available to paid subscribers, and several hundred of them have tested it out already. We still need to make it look pretty and add a few minor things (like the CAPTCHA for anonymous posting) but it's almost done.
Also worth noting is that logged in users can click on the 'Score' field of comments to view the moderation information on the comment. This information was previously not visible within D2, unless you navigated outside the d2 system (opening a comment in a new window did it). I doubt most people really care about this info, but it's available.
We also have one (perhaps minor) thing to get in... right now if you visit a comment directly via a CID link you can navigate within that thread, but navigating 'up' the comment hierarchy results in a new page, and a new discussion... this makes context a pain to maintain. So pudge is going to change that page to display the parent posts in an abbreviated format. This will mean that you can climb back up the thread easily, even if you entered the forum via a link deep into a thread.
A few minor items left on the todo list (keybindings for threshold changes... maybe press 'r' to open the reply slideout from the current comment, and a bunch of small design issues to make the threads a little more visually clear and easily navigatable) and we're ready to call D2 finished.
We have no plans to remove D1, so those of you who hate D2 are welcome to stay on the old system, but obviously new moderation tools and whatever else we think of will be attached to D2, not D1, so you've been warned
- you can turn it off if you log in. Some people get stuck in there ways, and no matter what we build it will never make you happy. So you can have the old lame system and we'll all enjoy the new cool system without you.
- you can get 'nested' mode back by dragging the 2 thresholds together in the floating slider. they connect and become a single thing. it's quite nifty, and if you are logged in the setting is remembered so you don't have to click to navigate deep threads.
- you can get more comments at once from the 'prefs' link. the default is currently 50, but choosing 'many' changes that (currently) to 250, which means you will get roughly the average number of comments in a typical slashdot story. Yes you will need to click 'more' on a huge discussion, but at that point we're talking about very large pages and slower computers like to choke on huge pages anyway so we have to balance size and performance.
there are 2 huge wins here for everyone... the first is retention of context. You can wade into a thread, retrieve more comments, change your threshold, all without losing your place like you did in the old system. And using the WASD keys to navigate makes it very easy to peruse discussions in a number of interesting ways. mouseover the help text in the floater for more information about how they work. We're open to suggestions on how this should work- i'm not totally happy with it yet... but it *is* possible to mash a single key and go from start to end of a discussion, which pleases me.
the second is that the default users see the highest score comments first. You can change this by logging in and toggling the retrievable order to oldest first, but for most people this means that the first comments they see will be the best. There are so many great comments on Slashdot, but most users don't see them because they are buried within the discussion. I think this goes a long ways towards helping.
A final word about the ads in there- unfortunately there are ads in the new system. Changing from a static page-page-page system to a dynamic ajax system with a single 'page load' causes us to serve hundreds of thousands of fewer ads. We worked out roughly how long people read discussions and are trying to strike a balance so that you see roughly the same number of ads under this system as you would have under the old one. We'll tweak it of course, but we gotta pay the bills here people!
And obviously all of this is a work in progress. Pudge is leading development work on this. The next project is to make it possible to post without losing your place in the discussion, and then to refine navigation keybindings and thread expansion/contraction controls to make the whole UI clean. We appreciate constructive criticisim. There are bugs (especially in IE, but almost no slashdot user runs IE) but we're mashing them out- thanks for your feedback on them. As we sand off the rough edges I think you'll all find the new system a vast improvement if you just play with it for a bit and give it a fair chance. Not all change is bad