We've improved Slashdot's video section; now you can view our video interviews, product close-ups and site visits with all the usual Slashdot options to comment, share, etc. No more walled garden! It's a work in progress -- we hope you'll check it out (Learn more about the recent updates).
aderack (15503) writes "Videogames are pretty much about violence, loss, and death. Indie games in particular seem to spend much of their time analyzing and addressing these concerns. How does this obsession mirror our real-life obsession with these themes, and how does it conflict — and why? These questions may be the key to the growth of games as a medium." Link to Original Source
aderack (15503) writes "Everyone knows about Mark Overmars' Game Maker. Before it hit the scene, though, there was a different Game-Maker in town. For its time it was powerful and sophisticated, and enjoyed a large development community. The thing is, this was mostly pre-Web; the community traded in diskettes and dial-up boards, and the company behind the software ceased development around the time the Web exploded. So until now there has been scant information out there. DIYGamer is rectifying that with a series of articles about the old Game-Maker scene. Here's the introduction, and here's an article on one of the better game artists." Link to Original Source
An anonymous reader writes "Matt Aldridge, the guy behind the bizarre and nightmarish La La Land series — favorite of such luminaries as Jon Blow and Auntie Pixelante — has released a new, much more fully-featured game. Although still inscrutable and downright creepy, this one is more playable in a traditional sense." Link to Original Source