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Comment: they are worth it (Score 5, Insightful) 345

by acidrain (#28322751) Attached to: Are Code Reviews Worth It?

no

You often *have* to review a entry level programmer's work until it reaches an acceptable quality. I consider code reviews as a method of improving the programmer more so than the code. One an engineer is producing generally acceptable code it becomes safe enough to treat their code as a black box and wait for problems to be unearthed by testing. If you are shipping bugs your problem is testing, not code reviews. Finally, the cheapest way to do code reviews is for a manager to just scan submitted code from time to time and send out polite emails if they see something amiss. On the other hand getting five senior guys in a room to discuss the work of another senior engineer is a just going to result in unproductive, cranky engineers.

Comment: it is worth it (Score 3, Interesting) 290

by acidrain (#27572793) Attached to: Google Losing Up To $1.65M a Day On YouTube
YouTube positions Google to try and be the next iTunes, to turn Android into the next iPhone and be the place where video and audio providers need to be to sell their content. I'm sure Google knows this and considering the economic realities of the day are looking at ways to move in on Apple. I mean really, why else would they be burning that much money folks. There has to be more of a plan when it comes to Google and media than to spend 5 billion waiting for bandwidth to become cheaper.

Comment: fail early (Score 4, Insightful) 260

by acidrain (#27549701) Attached to: The Perils of Pointless Innovation In Games
With our budgets the conservatism is understandable. At the same time when you are trying to make a new product there is also pressure to be the one that stands out. So the creative process demands that you try new things, preferably early on in the project. I think the real problem here (sorry to parade out an industry truism) is not failing quickly enough. If a new feature or mechanic becomes a *big deal* and is not allowed to fail when it starts to suck, the investment of money and ego may require it to ship. However, trying new things when you have time to take the risks, and are not overly committed to shipping them, is the thing that keeps us evolving.

Comment: Re:Inaccurate wiimote description (Score 1) 187

by acidrain (#26408717) Attached to: TrueMotion Game Controller a Step Up From Wii Remote
Ok, look. The Wiimote has no idea what direction it is currently moving in. It only knows about *acceleration* in it's local space. So for example due to gravity, (a kind of acceleration) when you hold it still it knows exactly which way is down. But that is about it. Also the accelerometers are bloody cheap, so all they are really good for is triggering an event when you jerk the damn' thing.

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