I seriously doubt these folks write in all caps when they use a pen (or do they???)
I actually don't write in all-caps on computers (except for a demonstration I typed in an earlier comment). Yet, when I write with a pen I prefer to write in block letters. Just a stylistic preference of mine. I don't very much like my lowercase penmanship.
I've found that people who type in all caps typically do it for the same reason I handwrite in all caps: because to them, it looks better. I'm not saying I approve of it in typing, just that I see why people do it.
I DISAGREE IN REGARDS TO SLOWER TYPING. HOLDING DOWN SHIFT KEY JUST PUTS MY LEFT PINKY OUT OF COMMISSION, AND THE LOAD IS PICKED UP BY MY LEFT RING FINGER.
The above short paragraph took me as little time to type out as it would have if I weren't holding shift. The most annoying part about it was remembering to release shift when I wanted to use punctuation. If you're an experienced touch typist, holding shift key for extended periods should be trivial (and furthermore, having to type in all caps shouldn't be necessary in the first place).
It seems to me that the better way to go is just have the software put home row wherever the user sets his hands down.
As an extension of this, the virtual keyboard could be split in half, and each half of the keyboard can orient according to how the user puts his fingers down. That way, people can type whichever way is most comfortable for them.
Now all this pipe dream needs is some sort of dynamic bump map that can be raised according to on-screen texture.
In actuality they are pure 2D games, and can be played purely from a 2D top-down perspective as there aren't any vertical aiming or other height elements.
While it's true that there is no vertical aiming/looking, Doom and Wolfenstein 3D simply would not be the same games if played from a top-down perspective.
The thing about the first-person perspective is that it's an entirely different angle from top-down. It's not prettier or uglier, nor better or worse; it's just different.
From a first-person point of view, you can see "infinitely" in one direction. Take the same scene and look at it from top-down. Your field of view changes drastically. You gain a peripheral advantage, but things far enough off in the distance will be cut entirely out of view. If you want to mimic first-person visibility from a top-down angle, you would have to zoom out until you can see the farthest corner of the room... But doing that would make the objects nearest to you tiny.
Yes, even in primitive games such as Wolfenstein 3D, first person perspective is justified.
(no, no pictures, PSFWUYWFAR)
I Googled this acronym, and the only results that came back were references back to this Slashdot post.
Not to mention you have to re-roll all stats, and you get slapped with a random backstory.
Man, I've played some tough games, but RL is the biggest pain in the ass of them all.