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Comment Re:Fantastic math there, guys (Score 1) 131

Exactly. If the resolution on my measuring device is 2 m then all I can measure is multiples of 2 m, so 2 m, 4 m, 6 m, etc. This is perfectly acceptable for distances many times greater than 2 m, and would give me a pretty accurate measurement of a 10 km distance. I would be very happy with the amount of error present in a 10 km measurement made with such a device. But I couldn't measure 1 m with that any better than I could measure the spark plug gap for the plugs in my car with it.

Comment Re:Fantastic math there, guys (Score 5, Insightful) 131

It's not just that they can't even determine that it was 12% in that case. They're simply doing it wrong from the beginning. "Let's take a technology that gives us a measurement that contains a possible error of more than the length we are trying to measure, and then complain about how much of an error we got in that length!" The best accuracy I've ever seen reported on my GPS is 2 m. Why would I try to measure 1 m with that?! Go do the experiment with a 10 km square and see what your error is then. *sigh*

Comment UHD/4K is useless. (Score 1) 330 will or should prove to you that there is no such thing as affordable UHD/4K. You need a screen way too big, and/or you have to sit way too close, to make anything over standard HD worthwhile. $85,000 for a 120" TV that you have to sit 8' from does not make much sense to me. If it makes sense to you, good for you. ;)

Comment I thought current consoles were like current PCs (Score 4, Insightful) 117

Only they're also known targets, and should be able to be easily programmed for, as a result. Performance for 1920x1080 shouldn't be an issue for any title on the hardware available. It boggles the mind at how poor these developers must be if they can't even target known hardware, console-style, and get good performance out of the thing. Average PC game devs don't seem to have any problem doing so on the PC, and that's a moving target. Why would any competent devs have a problem with a fixed target? They've got decent CPUs. They've got decent GPUs. They've got a decent amount of RAM. Yet they found a way to get horrible performance out of it. Send in the firing squad.

Comment Re:Field of view (Score 1) 135

Plenty of 'iRacers' have multiple 3D monitors. It works fine.

I have no doubt that your 'sense of presence' might be better with a VR headset, but to say I will not get a sense of presence with three monitors in front of me is ridiculous. You say don't discount VR's VRness. I say don't discount wide FOV for vastly improving the immersiveness factor, too. My view of the race track in this particular sim (thanks to its display calculator in the graphics options) gives me a 1:1 view of the sim world. It would look exactly the same to me if I were in that car at that track in the real world, save for the fact that I would have a full FOV in all directions rather than just the monitors in front of me.

Believe me, once the racing starts I am in that world. I completely lose the fact that I'm looking at monitors because of how much of my FOV it is taking up. The bezel gaps disappear. I fail to notice anything beyond the monitors' display area. A good VR headset *with* as much or greater FOV would be even better, yes. But I would not want a VR headset with less FOV than I have now, no matter what else the headset brings to the table in terms of immersiveness. FOV is too important, and trumps all the other headset pluses, for me, with this usage.

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