It's all a matter of perspective. While I like Tomi and generally agree with some of his points and I certainly dislike Elop and would agree that he is a terrible CEO, those graphs are just plain wrong. It all boils down to what you call a smartphone and it has been discussed over and over. If you count any phone that can do email and web and whatnot a smartphone then yes in 2010 Nokia did ship more smartphones than Samsung and Apple, but everyone and I really mean everyone knew that Nokias offerings weren't in the same league as the ones with iOS/Android. The consumers didn't perceive them as being in the same class and that's what matters.
Eraesr writes "Apparently Valve boss Gabe Newell thinks the PS3 needs to be more of an open platform, drawing a comparison to Apple's Mac platform. In an interview with 5BY5.TV, he said he would like to see the PS3 be 'open like a Mac' instead of being 'more closed like a Gamecube.' 'Platform investments, like the Mac, are difficult because you have to be aware of what direction that platform is moving,' Newell said, referring to the firm's recent move onto Macs with its titles and distribution service Steam. 'We need to target platforms that do a better job of looking like where we want to be in a few years.'"
pinkstuff writes "The Navy unveiled its terror-fighting marine mammals at a two-day homeland security and disaster preparedness exercise in California this week. From the article: 'A Navy seal — actually a sea lion — took less than a minute to find a fake mine under a pier near San Francisco's AT&T Park. A dolphin quickly located a terrorist lurking in the black water before another sea lion, using a device carried in its mouth, cuffed the pretend saboteur's ankle so authorities could reel him in.' Queue the 'frickin lasers' jokes."
sammyF70 writes "The Wolfire/Humble Indie Bundle real time statistics have been updated to show the average amount donated per platform. It looks like Linux users donate twice as much, on average, as Windows users. You can see some graphs on the Wolfire blog."
eldavojohn writes "GamePolitics reports that South Korea's Ministry of Culture, Sports, and Tourism has announced two new policies that will force underage gamers to pick a six-hour block of time (midnight-6 AM,1-7 AM, or 2-8 AM) where they will not be able to play 19 online role-playing games. While it targets most popular MMORPGs, some popular games like Lineage were left off the list."
MrSmith0011000100110 writes "The lovely people over at AndroidCentral have broken the announcement that Android 2.1 is finally coming to the Motorola Droid, with actual proof on Verizon's Droid support page (PDF). I don't know about my Droid brethren, but I'm pretty excited to see the new series of Android ROMs for the Droid phone that are based on a stock Android 2.1. As most of us know, the existing 2.1 ROMs can be buggy as hell and either running vanilla 2.1 or a custom ROM; but this phone is still a tinkerer's best friend."
An anonymous reader writes "Wondering where all that bloat comes from, causing even the classic 'Hello world' to weigh in at 11 KB? An MIT programmer decided to make a Linux C program so simple, she could explain every byte of the assembly. She found that gcc was including libc even when you don't ask for it. The blog shows how to compile a much simpler 'Hello world,' using no libraries at all. This takes me back to the days of programming bare-metal on DOS!"
ishanjain tipped news that BioWare has announced an expansion for Dragon Age: Origins, called Awakening, that is due out on March 16th. Awakening "is supposed to run about 15 hours and will allow for players to import and edit characters they've broken in from the core game," and it will take place "in the in the role of a Grey Warden Commander who's been tasked with rebuilding the order of Grey Wardens and finding out how the darkspawn survived following the death of the Archdemon dragon." A trailer is available at the official site, as well as some information on a new bit of DLC that will be out shortly, entitled Return to Ostagar. (It was originally due for release on January 5th, but was delayed.)
A lot of what was said here is incorrect. EVE usually allows for very nice fleet battles with small amounts of lag. However about a month ago a new expansion was introduced that includes a nasty bug which makes it extremely hard for people to load the grid that already contains many other players. There were several battles in the past month where one side was completely annihilated because of that bug. Everyone involved in that conflict was already aware of that. IT alliance had a strong presence in system for the whole day, preparing for possible battle. Their enemies decided to show up when it was almost over while boasting about crashing the node. Sov was neutral and both parties had the same starting position. IT was bringing in forces during the whole day, the other side did nothing about it and gambled it all on one moment and lost.
captainktainer writes "In one of the largest tests of EVE Online's new player sovereignty system in the Dominion expansion pack, a fleet of ships attempting to retake a lost star system was effectively annihilated amidst controversy. Defenders IT Alliance, a coalition succeeding the infamous Band of Brothers alliance (whose disbanding was covered in a previous story), effectively annihilated the enemy fleet, destroying thousands of dollars' worth of in-game assets. A representative of the alliance claimed to have destroyed a minimum of four, possibly five or more of the game's most expensive and powerful ship class, known as Titans. Both official and unofficial forums are filled with debate about whether the one-sided battle was due to difference in player skill or the well-known network failures after the release of the expansion. One of the attackers, a member of the GoonSwarm alliance, claims that because of bad coding, 'Only 5% of [the attackers] loaded,' meaning that lag prevented the attackers from using their ships, even as the defenders were able to destroy those ships unopposed. Even members of the victorious IT Alliance expressed disappointment at the outcome of the battle. CCP, EVE Online's publisher, has recently acknowledged poor network performance, especially in the advertised 'large fleet battles' that Dominion was supposed to encourage, and has asked players to help them stress test their code on Tuesday. Despite the admitted network failure, leaders of the attacking force do not expect CCP to replace lost ships, claiming that it was their own fault for not accounting for server failures. The incident raises questions about CCP's ability to cope with the increased network use associated with their rapid growth in subscriptions."