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Comment: Re:Sony needs to invest in their IT (Score 1) 170

by Ziggitz (#48547863) Attached to: Sony Hacks Continue: PlayStation Hit By Lizard Squad Attack
These companies get hacked all the time. For everyone time you do hear about it they probably get hacked a half dozen times more that you don't hear about it. They have no incentive to publicize their mistakes and unless a regulatory agency is sitting next to each admin and developer there's no way to find out unless they admit it themselves, the perpetrators claim responsibility and show proof, or a third party uncovers it. No data you give to a third party is safe, whatever you give out it's to plan what you would do if it got out rather than trust it to be safe and whether or not it's worth the risk of giving out in the first place.

Comment: Buyer Beware (Score 1) 95

by Ziggitz (#48206911) Attached to: Judge Says EA Battlefield 4 Execs Engaged In "Puffery," Not Fraud
If you are investing in the video games industry you had better know what you're getting yourself into. The notion that the words of the executives of the company has any bearing on the end result of a product they have no hand in, don't understand and is ultimately a subjective experience is absurd. It's like making investment decisions based off of Disney executives claiming Star Wars episode 7 is going to be the best Star Wars movie ever.

Comment: Really? (Score 1) 99

by Ziggitz (#48205335) Attached to: Internet Broadband Through High-altitude Drones
There's a ton of useful applications for stuff like this. You wouldn't use it for access in heavily populated areas but there's plenty of usefulness in disaster areas, remote areas and military application. Not every technological development is about getting Netflix to your home faster. A drone that can fly above a hurricane could be available immediately after any natural disaster except for a solar flare. That could make relief efforts a lot easier, by allowing organizations to coordinate without needing satellite equipment or relying on possibly damaged/destroyed infrastructure. In sparsely populated areas, consumer internet access could be provided at a much lower cost than laying down fiber across long distances for a very small number of users that will be obsolete by the time it is finished being laid. By default these areas will have mobile access as an added bonus. In terms of defense, a robust network that can easily recover from an attack is highly valuable. With drones instead of fixed nodes you can very cheaply introduce redundancy into the system. Even if you had to launch a new drone, it's a lot faster than sending a guy out in a truck to find and fix a broken line. This gives you a potentially uninterruptible network.

Comment: Re:Ummm ...what? (Score 3, Interesting) 142

There's a difference between the federal prohibition of all alcoholic beverages and telling someone to put their fucking phone away for 20 minutes while they operate a 2 ton weapon. One is an absolute ban and the other is requiring you by law to be a responsible adult and not partake in activities that have been proven to kill people while driving and to perform those activities at a safe time.

Comment: Re:The medium is the message (Score 2) 154

This is a major point that a lot of developers don't take into account when designing for a new medium. Taking into I/O bandwidth from player to device plays a huge role in the success of the product. This is why twitter is so popular, the limitation of the character input makes it more suitable for phones because you'll never have to type a lot on a crappy phone keyboard and the screen is the ideal size to digest the same volume of content. Add in the ability to use the smartphone's strengths such as mobility and posting pictures directly from the phone's camera as additional bandwidth from the user and it's a match made in heaven. If as you can do with VR is reproduce a similar experience to a PC game no one will buy it. They'l just keep playing their PC games with their music on and reddit or youtube on their second monitor while enjoying a beverage. You have to offer a more immersive experience if you're going to limit multitasking and convenience. I think what's really going to have to improve for a lot of genres of games is a massive improvement in the quality of movement out of the NPC's, natural responses from them, the writing of the stories and the dialogue. I think if you're required to be totally immersed in the game you are experiencing and less detached than you can be to a computer monitor you're going to suffer cheese much less.

Comment: Re:besides that (Score 1) 131

by Ziggitz (#47377847) Attached to: Employees Staying Away From Internal Corporate Social Networks
It's not just that, but that we behave and socialize differently based on context. Cops being recorded conduct themselves differently, you talk to your best friend differently than you talk to a coworker on the job and to your boss. A workplace social network by default imposes the workplace context that causes people to limit their speech with any code of conduct necessary. Even if you try to divide it up by topic and level of formality, it is still recorded and under scrutiny. It's much better to get a close knit team behind closed doors where they can speak frankly to each other (whether that's vulgar language that's only deemed appropriate by all parties within the conversation or criticizing work done by colleagues outside the group) without fear of offending a third party.

Comment: Re:I disagree with this model of psychology (Score 1) 121

by Ziggitz (#47360513) Attached to: Happy Software Developers Solve Problems Better
It depends on what you consider happiness. If Happiness means constantly slightly elevated dopamine levels as produced by non impairing drugs, yeah it's not going to do a damn thing. If by happiness you mean fulfilled by the work you do, no marital trouble at home, no crippling financial issues or personal crises outside of work taking attention away or requiring effort that leaves the employee sleep deprived, then yes it will make a huge difference. Happiness doesn't have some special effect in and of itself, but it is an indicator that problems that can creep into work time are manageable or nonexistent and that the person is a least somewhat motivated to do their work, which will produce much better results than the opposite circumstance.

The other line moves faster.