24kWh/day = 24kWh/24h = 1kW. Which is a completely ridiculous amount of electricity.
If you are using 48kWh a day on heating, a heat pump is going to pay itself back in months or even weeks.
A home server can easily get by on 20W instead of 200W. My house uses around 4kWh a day on everything, and that includes among other things a server running 24x7.
Keep em coming... Whatever they are my friend.
We'll not see their like again...
My kids even know Rick-Roll and Lime Cat. Hell, I saw Lime Cat in the 90's.
How much is the Russian maffia or the Chinese government offering? Before we make any decisions on what the best economic choice is we should be aware of all the alternatives...
Most games use pack-files (sometimes called packages) that are large binary blobs on disk that are loaded contiguously in a seek-free manner. Additionally, these blobs may have ZIP or other compression applied to them (often in an incremental chunked way). The CPU's can only process the serialization of assets (loading) at a certain speed due to things like allocation of memory from the kernel and graphics drivers (which on secure OS's typically involves remapping and clearing pages). There are additional CPU constraints for the decompression, and for the serialization "linker" phase to associate assets in a package and present them to the game engine.
All this stuff takes time, and in a game with streaming (loading while game-play is going on), there are a limited number of CPU cycles as well as memory bandwidth to process the serialization after running the game engine.
These processing constraints impose a limit on the speed at which data can be loaded and consumed by the engine. And in many game engines on a typically powered PC, that number may be anywhere from 50-200MB/s but probably averaging closer to 100-150MB/s. Since this is in the linear contiguous read speed of many hard drives, as long as the package file is not fragmented on the disk, using an SSD will result in minimal speedup during this type of loading process.
Infinitely fast SSD's would be almost useless for RAM. You would need to make your cache lines 8kiB or more (they are rarely larger than 128 bytes today), and a spinlock would burn out a flash cell in less than a second -- probably less than a millisecond.
For $30B, you can build a LOT of desalination plants.
Define "a LOT"??? My calculations are that you could build maybe 4-5 plants or actually build and operate 2 plants going on costs from other similar plants in the world.
Australia built a desalination plant with an intial estimated construction cost of $3-4B AUS. Final construction was $6-7B AUS -- however, the total costs including operation of the plant at $1.8M a day over the 27yr contract will be around $19B Australian or roughly $15B US.
Assuming the US could operate as efficiently cost-wise (and we rarely do on large public works projects), we could afford to build and run 2 Desalination plants for $30B US.
I disagree; knowing that bad evidence was presented (particularly in life imprisonment and death penalty cases where there is no chance to make amends with those falsely convicted) shows more evidence of why the death penalty was never a good idea. Therefore we don't need more death penalty conclusions such as "Willfully hide exculpatory evidence in a capital murder trial? Death penalty.".