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With a free market you will in the end have one player that wins, then become a monopoly. Its a very short jump from winning in the market to locking people in with contracts or DRM. An even shorter jump to locking everyone else out. In the end you have no choice, no innovation, and high prices.
An unfree market, you end up again with no choice, no real innovation, but prices can be cheap depending on who is trying to win favor with the masses.
Just my two cents.
The three features that sold me on an android phone over an iphone are a real physical keyboard, running any application or program in the background while I'm on the phone, and that I have a choice of networks and not just ATnT.
Very basic overview, with time requirements attached to give an idea how how much work goes into it.
Materials: 30 man or more strip mining fleet running through some nullsec systems for materials.
Time: Two three weeks of a few hours of mining every day.
Skilltime: About three months of skill trainning to be able to do this job.
Blueprints: 3 or 4 people needed to do Research on the blueprints and make copies of needed components. A player owned structure is needed for this with all maintenance done. Usually but another group of players.
Time: Three to Six months of minimal research and development on blueprints to make them useful.
Skilltime:Four to Six months minimal time needed to make an effective researcher in eve.
Building: One Two or Three players depending on how you build to make a Titan.
Time: Takes about two months to build components and then a full month to build the full ship.
Skilltime: Nine months Minimum skill training time to have an effective industrialist.
Flying: One person, usually a dedicated player that does nothing else.
Time: Hours of sitting around waiting for something to happen followed by a few minutes pure terror as you take your alliances Titan into battle and hope to hell you don't lose it.
Skilltime: One year of dedicated training minimum required to actually fly the thing.
This is a very basic overview, and the support structure needed to make this all happen tends to take at least a few hundread people activily playing the game to make it happen.
From another thread I found out about leaked logs that they were aware of the problem and jumped so many people in at once with the intent of crashing the server outright and the plan failed.
So here are like three suggestions at least for scifi that I can name off the top of my head. (I have read all these works. And there are probable so many more that I don't name.)
Cyberpunk = The Shockwave Rider by John Brunner, (1975 book, introduced the concept of a computer worm.) Neuromancer by William Gibson. (1984, defines many concepts that are used on the internet today.) Or Cryptonomicon by Neal Stephenson (1999, Just a damn good read, will let others define this one.)
Modern SciFi (Defined as post WWII) = Stranger in a Strange Land by Robert A. Heinlein (1961, gives us the wonderful word... grok.) Ender's Game by Orson Scott Card. (1985, a very definitive work.) The Left Hand of Darkness by Ursula K. Le Guin (1969, can't leave out a work by a very well known female writer.)
Classic Scifi = These ones everyone knows. 20 Thousands Leagues Under the Sea by Jules Verne (1870, Fun book... bonus points if you can find what parts are copies of that one nature book.) War of the Worlds by H. G. Wells (1898, Alian invastion! 19th century style) The Call of Cthulhu by H. P. Lovecraft. (1928, short story that gives us Cthulhu.)
Best I can do at the time. Feel free to add more.
One advantage of a card board case is it would be easier to read what is happening in the computer with remote sensors. Or to just it down with a microwave with a hole cut in the door.