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Comment: Re:It's not just the refund (Score 1) 137

by Zaelath (#47446753) Attached to: Amazon Fighting FTC Over In-App Purchases Fine

it doesn't matter if you pirate anymore (because pirates can't do IAPs and can be put in a disadvantage).

You might wanna have a look at Minion Rush.. either people on the top of the high score charts are *regularly* forking out $1000 to run up massive scores, or they're using a hack to get them tokens/bananas.

I've seen a lot of games that can "restore" purchases, but that's a lot different to confirming your current in-game balance as accurate every time you start the game.

Comment: Re:meanwhile in the rest of the world (Score 1) 128

by Zaelath (#47374109) Attached to: FAA's Ruling On Smartphones During Takeoff Has Had Little Impact

BTW, the actual 2001 report from NASA on PED's admits that all the evidence is purely anecdotal and the ONLY thing that attempts to lend the data any credibility is pilot flying hours:

Even though ASRS PED events are anecdotal there is one category of the database that provides
supporting credibility to these events--pilot flight hours. The total mean flight time of 10,790
hours from Table 1 indicates that pilots reporting PED events are very experienced. In order to
gain some appreciation of what constitutes a very experienced pilot it is helpful to consider the
significance 10,790 hours converted to years of aviation experience. In today's market a typical
recruiting company's hiring minimums are 3300 military hours or 5300 civilian hours for a
position with a major airline. Once hired a pilot could then acquire approximately 700 to 800
hours annually. If, for example, a military pilot with 3300 hours starts flying with a major airline
averaging 700 hours a year it would take that person about 11 years to reach 10,790 hours.
Finally, if it took 10 years, a conservative estimate, for that pilot to accumulate the initial 3300
hours then 10,790 hours would have taken 20 years to accumulate. That amount of time is
indicative of a very experienced pilot.

So flying hours makes one an electrical engineer? That's some pretty piss-poor science.

Comment: Re: Data Security Officer (Score 1) 192

by Zaelath (#47366573) Attached to: Improperly Anonymized Logs Reveal Details of NYC Cab Trips

I don't have a sample of the full dataset, or really the time to get/assess it fully :) If I was going to hazard a guess, your method would be closely related to timestamps on the data?

I think your assertion is quite possible, but it involves a lot more work and third party data sources to correlate back to otherwise properly anonymised IDs than the fairly pedestrian realisation for a 100% result in the source article.

Regarding work, short answer is probably; DevOps in a company that spends a lot of time thinking about security ;p

Comment: Re: Data Security Officer (Score 1) 192

by Zaelath (#47330511) Attached to: Improperly Anonymized Logs Reveal Details of NYC Cab Trips

Your point holds if say, the cab driver's home address is listed as one of the data points, since that's personally identifying.

So if you're saying the point that "you can't convert a OTP back to the original data" is moot, then you're arguing a different position to everyone else in the conversation. The original article was entirely about being able to reverse the hashing algorithm.

Comment: Re: Data Security Officer (Score 1) 192

by Zaelath (#47322201) Attached to: Improperly Anonymized Logs Reveal Details of NYC Cab Trips

Yeah, no. You're wrong, though entertaining.

Tiny Key Space: Bob, Alice, Claire
Anonymised Key List: A, B, C

Resultant Data:
A travelled between points X and Y
B travelled between points P and Q
C travelled between points Q and Y
A travelled between points Y and Q
C travelled between points Y and Q
A travelled between points Q and P

I maintained the hash table in memory long enough to know which person is which so that you can determine A travelled from X to Y to Q to P, B from P to Q, and C from Q to Y and return. But there is not enough data to know who A, B, or C are. And no, A != Alice, B != Bob, C !=Claire.

The original OTP proponents point is that you can't recreate the algorithm to convert from Name to Hash, and since this is anonymisation and NOT password management, you don't need to. /hands you back the shovel

Comment: Re:Beta is illogical (Score 1) 401

by Zaelath (#46207703) Attached to: Leonard Nimoy: Smoking Is Illogical

Fair enough, NRT sounds a better long term strategy then.

I only discovered I was capable of quitting because the government started to get stupid about the amount of tax they wanted to punish 15-20% of the community with since it's a nice elastic market and they could pretend it was a health initiative.

As an aside; however, they've finally managed to find the elastic point for a lot of people, either quitting or buying chop-chop. They upped the tax 25% in 2010 and got a 19% increase in revenues, then put it up again and got a 19% reduction in revenues. I'll bet you dollars to donuts that wasn't 30% of the smokers quitting...

Comment: Re:Beta is illogical (Score 1) 401

by Zaelath (#46206085) Attached to: Leonard Nimoy: Smoking Is Illogical

The drama is most people who give up with an "aid" fall back to smoking within the first six months.

You definitely get a benefit from switching from cigarettes to ecigs, but you're not quit, and if you did quit it would be just as bad as from cigarettes. I've seen similar reports of people that had their doctors tell them they should consider their nicotine replacement therapy life-long medication.

I didn't use any aids this attempt purely on the basis that I've found they're replacement and have no effect on the eventual cessation at the end of their use, so I got that hellscape out of the way immediately instead of in a few months time.

I wasn't nearly as cranky as I thought I would be, I'm usually crankier on the aids... and 12 months in I don't feel like a smoker any more, albeit I still occasionally want one, but it's mostly when the topic is discussed like now ;)

If it helps at all.. what I found was that the craving for nicotine had replaced all other cravings, so when I was tired I'd think I wanted a smoke, and when I was really tired I'd chain smoke. I think most smokers would resemble that remark... the food/drink triggers are more subtle, but the "it's late, I really need a smoke, so I guess I'll go to the store at 2am" shit is really obvious.

+ - Slashdot Beta Woes 16

Submitted by s.petry
s.petry (762400) writes "What is a Slashdot and why the Beta might destroy it?

Slashdot has been around, well, a very long time. Longer than any of it's competators, but not as long as IIRC. Slashdot was a very much one of the first true social media web sites.

On Slashdot, you could create a handle or ID. Something personal, but not too personal, unless you wanted it to be. But it was not required either. We know each other by our handles, we have watched each other grow as people. We may have even taken pot shots at each other in threads. Unless of course you are anonymous, but often we can guess who that really is.

One of Slashdot's first motto's was "News for Nerds" that Matters. I have no idea when that was removed. I have not always scoured the boards here daily, life can get too busy for that. That excuses my ignorance in a way. I guess someone thought it politically incorrect, but most of us "Nerds" enjoyed it. We are proud of who we are, and what we know. Often we use that pride and knowledge to make someone else look bad. That is how we get our digs in, and we enjoy that part of us too. We don't punch people, we belittle them. It's who we are!

What made Slashdot unique were a few things. What you will note here is "who" has been responsible for the success of Slashdot. Hint, it has never been a just the company taking care of the servers and software.

— First, the user base submitted stories that "they" thought mattered. It was not a corporate feed. Sure, stories were submitted about companies. The latest break through from AMD and Intel, various stories regarding the graphic card wars, my compiler is better than your compiler, and yes your scripting language stinks! Microsoft IIS has brought us all a few laughs and lots of flame wars to boot. Still, we not only read about the products but get to my second point.

— User comments. This is the primary why we have been coming here for as long as we have, many of us for decades. We provide alternative opinions or back what was given in the article. This aspect not only makes the "News" interesting, but often leads to other news and information sharing. It's not always positive, but this is the nature of allowing commentary. It also brings out the third point.

— Moderation. Moderation has been done by the community for a very long time. It took lots of trial and error to get a working system. As with any public system it's imperfect, but it's been successful. People can choose to view poorly modded comments, but don't have to. As with posting anonymous versus with our own handle it's an option that allows us to personalize the way we see and read what's on the site. And as a reward for submitting something worth reading, you might get a mod point of your own to use as a reward for someone else.

Why we dislike Beta and what is being pushed, and why this will result in the end of an era if it becomes forced on the community.

1. Bulky graphics. We get that Dice and Slashdot need revenue. I have Karma good enough to disable advertisements, but have never kept this setting on. I realize that Slashdot/Dice make money with this. That said, the ads sit away from my news and out of the way. I can get there if I want it (but nobody has ever gotten a penny from me clicking an ad... nobody!), but it's not forced into my face or news feed.

2. Low text area. I like having enough on my screen to keep me busy without constant scrolling. Slashdot currently has the correct ratio of text to screen. This ratio has never been complained about, yet Beta reduces the usable text area by at least 1/2 and no option for changing the behavior. I hate reading Slashdot on mobile devices because I can't stand scrolling constantly.

3. JavaScript. We all know the risks of JS, and many of us disable it. We also have an option of reading in Lync or non-standard browsers that many of us toy with for both personal and professional reasons. This flexibility is gone in Beta, and we are forced to allow JS to run. If you don't know the risks of allowing JS to run, you probably don't read much on Slashdot. Those that allow JS do so accepting the risk (which is admittedly low on a well known site).

4. Ordering/Sorting/Referencing. Each entry currently gets tagged with a unique thread ID. This allows linking to the exact post in a thread, not just the top of the thread. In Beta this is gone. It could be that the site decided to simply hide the post ID or it was removed. Either way, going to specific posts is something that is used very commonly by the community.

5. Eye candy. Most of us are not here for "eye candy" and many have allergic reactions to eye candy. Slashdot has a good mix currently. It's not as simple as the site starting with a r-e-d-i-t, which is good. That site has a reputation that keeps many of us away, and their format matches my attitude of them (s-i-m-p-l-e-t-o-n). At the same time, it's not like watching some other "news" sites with so much scrolling crap I can't read an article without getting a headache. The wasted space in beta for big bulky borders, sure smells like eye candy. Nothing buzzes or scrolls yet, but we can sense what's coming in a patch later.

The thing is, the community cares about Slashdot. We come here because we care. We submit stories because of that, we vote because of that, we moderate because of that, and we comment because of that. At the same time we realize that without the community Slashdot loses most of its value. We respect that we don't host the servers, backup the databases, or patch the servers. Slashdot/Dice provide the services needed for Slashdot.

It's a give give relationship, and we each get something in return. Slashdot gets tons of Search hits and lots of web traffic. We get a place to learn, teach, and occasionally vent.

Look, if you want to change default color scheme or make pre-made palettes for us to choose from, we would probably be okay with that. If you want to take away our ability to block ads by Karma, or move the ads to the left side of my browser window, I would be okay with those things too.

If you want to make drastic changes to how the site works, this is a different story all together. The reason so many are against Beta is that it breaks some of the fundamental parts of what makes Slashdot work.

User input until recently has not been acknowledged. The acknowledgment we have received is not from the people that are making the decision to push Beta live. We told people Beta was broken, what it lacked, and we were rather surprised to get a warning that Beta would be live despite what we told people. People are already making plans to leave, which means that Slashdot could fade away very soon.

Whether this was the goal for Dice or not remains to be seen. If it is, it's been nice knowing you but I won't be back. A partnership only works when there is mutual respect between the parties. A word of caution, us Nerds have good memories and lots of knowledge. The loss of Slashdot impacts all of Dice holdings, not just Slashdot. I boycott everything a company holds, not just the product group that did me wrong.

If that was not the goal of Dice, you should quickly begin communicating with the user base. What are the plans are to fix what Beta has broken? Why is Beta being pushed live with things broken? A "Sorry we have not been communicating!", and perhaps even a "Thank you" to the user base for helping make Slashdot a success for so many years."

+ - Ask Slashdot: What's there to like about the BETA?-> 7

Submitted by Narnie
Narnie (1349029) writes "I come to /. not for the nearly interesting pseudo-tech articles, but for the lively, self-moderated discussion. Today I'm bit surprised to see every discussion summarized to fuckbeta. Popping up all over the place there's discussions about beta and even alternatives being revived and created. As I tend not to RTFA, I haven't sampled the beta myself. So, I ask you guys, what's there to like about the BETA and what's there to loath?"
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I like work; it fascinates me; I can sit and look at it for hours.