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Comment: Re:So what? (Score 1) 49

by YoungManKlaus (#46616227) Attached to: How Ford's Virtual Reality Lab Helps Engineers

Apart from my other post: I think what most people are excited about is not so much the stereo vision, but that head-tracking can finally packed into the same unit with reasonable delays. Some years ago you still had to do crappy ir-cam-setups with dorky blips on your glasses for that and needed a small cluster for calculation (ok, I'm exaggerating, but you get the point)

Comment: Re:So what? (Score 1) 49

by YoungManKlaus (#46616209) Attached to: How Ford's Virtual Reality Lab Helps Engineers

Ack, that should have gone in quotation marks. I also remember my 1st encounter with "consumer-grade" stereo glasses back in the 90s where there was an exhibition and you could "bungee-jump" from some tower (essentially a vr-headset - from sony iirc - and you jumped from a small podest into a bungee gear ... pretty impressive effect though, at least for my 10 year old self ;)).

Comment: So what? (Score 1) 49

by YoungManKlaus (#46615079) Attached to: How Ford's Virtual Reality Lab Helps Engineers

Nobody ever said VR was anything new or something, its just new in the consumer field. I had an internship years ago building stuff based on a framework by Mercedes (iirc) which had awesome vr capabilities and could essentially drive you anything from a 3d-monitor to a cave-installation with back-projections on every wall

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