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Biotech

Scientists Develop Brain-Microchip Bridge 118

Posted by samzenpus
from the man-and-machine dept.
dreampod writes "Canadian scientists have developed a microchip capable of monitoring the electrical and chemical communication channels between individual neurons. This is the first time scientists have been able to monitor the interaction between brain cells on such a precise and subtle level. In addition to providing the ability to see more easily the impact of drugs on various mental disorders during testing, this provides one of the first fundamental steps towards real mind-machine interface."
Music

How 136 People Became 7 Million Illegal File-Sharers 313

Posted by Soulskill
from the lots-of-fertility-drugs dept.
Barence writes "The British government's official figures on the level of illegal file sharing in the UK come from questionable research commissioned by the music industry. The Radio 4 show named More or Less examined the government's claim that 7m people in Britain are engaged in illegal file sharing. The 7m figure actually came from a report written about music industry losses for Forrester subsidiary Jupiter Research. The report was privately commissioned by none other than the UK's music trade body, the BPI. The 7m figure had been rounded up from an actual figure of 6.7m, gleaned from a 2008 survey of 1,176 net-connected households, 11.6% of which admitted to having used file-sharing software — in other words, only 136 people. That 11.6% was adjusted upwards to 16.3% 'to reflect the assumption that fewer people admit to file sharing than actually do it.' The 6.7m figure was then calculated based on an estimated number of internet users that disagreed with the government's own estimate. The wholly unsubstantiated 7m figure was then released as an official statistic."

Comment: Re:Grails and Groovy (Score 1, Interesting) 389

by Xymor (#29078529) Attached to: C# and Java Weekday Languages, Python and Ruby For Weekends?
Grails mono should be "Have your cake and eat it too". It's amazingly productive and it integrates seamlessly with current java environments and skillset.

Groovy however i find not as amazing. Specially with all inconsistencies that \type annotation\ bring to the table.The humongous stacktraces are a sore in the eyes and complicate debug. The current IDE support is lacking but rapidly improving with SpringSource team efforts(STS2.1 has a pretty decent groovy&grails support).

There's a lot of room for improvement but it's definitely heading the right way.

Comment: Re:Eclipse and Netbeans (Score 1) 1055

by Xymor (#28107611) Attached to: What Free IDE Do You Use?
NB was like that when I was running 5.5 5 years ago in a 512mb win2K worstation.

In my current PC, NB6.7B takes 8s to boot, 2 more than eclipse but still...

To be fair, the default LAF takes 15+ seconds to boot and is generally slow even for common tasks. Changing to Nimbus or Metal often improve NB responsiveness and boot time IMO.

Comment: Re:remarkably clueful (Score 1) 763

by Xymor (#26941231) Attached to: Do Video Games Cost Too Much?
You misunderstood. One standard, not one manufacturer.

The control of the platform could be handled by a board of manufacturers, publishers, developers and consumers. Like and Open standard.

There would be no licenses or the license costs would cover the bureaucracy of the process, nothing else.

Hardware competition would come from Acer, IBM, Lenovo, Apple, Sony, Toshiba and whoever is capable of making computer hardware(and read the specs).

In the end, manufacturers would worry about competitiona dn lowering the prices, add functionalies and game deveopers woudl worry about making games and less about R&D for weird platforms, outrageous licesing fees, stupid content reviews(like MS does with live content), etc...

Comment: Re:remarkably clueful (Score 1) 763

by Xymor (#26927233) Attached to: Do Video Games Cost Too Much?
I'd append the following:

4. Supporting multiple-platforms can be a massive overhead. You develop a game for PC, than port it to 360 and PS3 to reach a bigger installed base and your game ends up costing 30~40% more plus taking 2x as long to be released.

5. You have to pay licensing fees in order to reach a bigger installed base by going multi-platform. Not to mention, having to bend over to manufactures to get your game approved for that platform.

A unified gaming platform would decrease costs by cutting #4 and #5. DRM could be included in the standard so interoperability would be guaranteed, cutting #3. The reduction in cost and the standardized platform/architecture would greatly affect #2 and #1 positively.

Programming

Balancing Performance and Convention 171

Posted by Soulskill
from the delaying-the-problem dept.
markmcb writes "My development team was recently brainstorming over finding a practical solution to the problem that's haunted anyone who's ever used a framework: convention vs. customization. We specifically use Rails, and like most frameworks, it's great for 95% of our situations, but it's creating big bottlenecks for the other 5%. Our biggest worry isn't necessarily that we don't know how to customize, but rather that we won't have the resources to maintain customized code going forward; it's quite simple to update Rails as it matures versus the alternative. What have your experiences been with this problem? Have you found any best practices to avoid digging custom holes you can't climb out of?"

Comment: Re:all this data yet so much gets missed (Score 1) 139

by Xymor (#26240985) Attached to: Managing Last.FM's "Mountain of Data"
Their services are pretty good, but such functionality is indeed missing.
I missed a Metric show that I wouldn't have they, who know I'm a Metric fan, warned me.

They know what I like, and they have info about albuns and shows, how had it is to fire an actually interesting newsletter once in a while.

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