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Microsoft

Microsoft Research Takes On Go 175

Posted by Soulskill
from the narrowing-the-possibilities dept.
mikejuk writes "Microsoft Research has used F# and AI to implement a consumer-quality game of Go — arguably the most difficult two-person game to implement. They have used an interesting approach to the problem of playing the game, which is a pragmatic cross between tree search with pruning and machine learning to spot moves with a 'good shape.' The whole lot has been packaged into an XNA-based game with a story."
Cellphones

John Carmack Not Enthused About Android Marketplace 163

Posted by Soulskill
from the hit-with-a-fragmentation-grenade dept.
An anonymous reader writes "During an in-depth and informative interview, Doom creator and id Software co-founder John Carmack opines on iOS game development, the economics of mobile development vs. console development, why mobile games lend themselves to more risk-taking and greater creativity, and finally, why he's not too keen on the Android Marketplace as a money-making machine. '...I'm honestly still a little scared of the support burden and the effort that it's going to take for our products, which are very graphics-intensive.'"
Sci-Fi

Churchill Accused of Sealing UFO Files, Fearing Public Panic 615

Posted by samzenpus
from the truth-is-out-there-in-that-filing-cabinet dept.
Newly released secret files show that Winston Churchill ordered a cover-up of an alleged encounter between a UFO and a RAF bomber because he feared public panic. From the article: "Mr Churchill is reported to have made a declaration to the effect of the following: 'This event should be immediately classified since it would create mass panic among the general population and destroy one's belief in the Church.'"
PlayStation (Games)

US Air Force Buying Another 2,200 PS3s 144

Posted by Soulskill
from the quick-who-knows-a-good-ps3-flight-sim dept.
bleedingpegasus sends word that the US Air Force will be grabbing up 2,200 new PlayStation 3 consoles for research into supercomputing. They already have a cluster made from 336 of the old-style (non-Slim) consoles, which they've used for a variety of purposes, including "processing multiple radar images into higher resolution composite images (known as synthetic aperture radar image formation), high-def video processing, and 'neuromorphic computing.'" According to the Justification Review Document (DOC), "Once the hardware configuration is implemented, software code will be developed in-house for cluster implementation utilizing a Linux-based operating software."

Recommend Reading for FPGAs and VHDL? 41

Posted by Cliff
from the gate-level-learning dept.
George Holland asks: "After designing several projects around PLD-based programmable logic, I decided to buy a FPGA development board (the Spartan-IIE based XSA-200) to experiment with something more capable. I'd like to find some good books on VHDL and FPGAs in general, but there are many to choose from. Some are aimed at beginners (I have a solid background in both low and high level programming languages and digital electronics), others gloss over the low-level details of an FPGA (covering RTL only, skipping floor-planning) assuming the tools with synthesize an optimal design with no manual tweaking. Trying to find something that fits in the middle is what I'm after. What books do Slashdot readers suggest? Ideally something that covers the WebPACK toolset from Xilinx or the Spartan-IIE would be best as that's what I'm using."

Never underestimate the bandwidth of a station wagon full of tapes. -- Dr. Warren Jackson, Director, UTCS

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