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Comment: Re:For Better or *for Worse* ... (Score 1) 317

by WizarDru (#34565838) Attached to: TIME Names Mark Zuckerberg Person of Year
So except for when it wasn't for Americans, it was? I mean, if you use that logic, then you could claim the same for 1960 to 1978, where it was only a non-American three times..and one of those was the baby-boomers. Honestly, if you look at the list, the overwhelming majority has ALWAYS been American.

Comment: Re:bullshit (Score 1) 824

by WizarDru (#34166198) Attached to: The Placebo Effect Not Just On Drugs
Except that there's no actual article confirming that. A quick search only shows Slashdot making the claim and references to Slashdot making the claim. The WSJ doesn't have any such article. The New Yorker has an article making the claim, but with no factual explanation of how they know, other than urban myth. We do have The Straight Dope saying they asked Otis directly and got a response that it wasn't the case. http://www.straightdope.com/columns/read/595/do-close-door-buttons-on-elevators-ever-actually-work A quick search of the WSJ archives shows no articles about Otis Elevators admitting any such thing. It does turn up a lot of articles and forum discussions with people summing up the reasons listed on the Straight Dope article....i.e. that many of them are pre-timed, unhooked by the building operators or in need of repair.
Medicine

Doctor Invents 'Zero Gravity' Radiation Suit 83

Posted by samzenpus
from the baron-harkonnen-approved dept.
DrFrasierCrane writes "You think you feel weighed down when your dentist lays that lead apron on you to take X-rays: how about the doctors who deal with radiation treatments and have to wear those aprons all day long? A Dallas, Texas, doctor has created a 'zero gravity' radiation suit for just that problem. From the article: 'Physicians are supposed to wear a lead apron during those procedures. It is back-breakingly heavy and doesn't cover the body completely. The zero gravity suit eliminates the weight and the exposed openings.'"

Comment: Re:Who is Michael Pachter? (Score 1) 310

by WizarDru (#32125690) Attached to: Wii 2 Delay Is Hurting Nintendo
Which is why it's called a 'prediction'. Pachter is right about 50% of the time, iirc, which makes him the most reliable analyst in the market. The prediction you quote is from 2005, before any of the consoles had come out. It was a damned good assumption and one that everyone else shared. By 2007, Pachter was anticipating more of a dead heat. The whole point of predictions is to contextualize the market, particularly for investors who know NOTHING of the industry. Pachter couldn't have predicted a $600 price point in 2005, nor could he see many of the gaffes all three console makers would make that would change the shape of the market.

Comment: Re:please don't call this guy an analyst (Score 1) 310

by WizarDru (#32125640) Attached to: Wii 2 Delay Is Hurting Nintendo
Last time I saw someone (Kotaku?) do an analysis of analyst claims and their success rate, Pachter was the most often right of the five or six they tracked. Pachter's predictions are just that...and he usually couches them in terms that reflect that. He's been wrong plenty of times...but then so has every other industry analyst.
First Person Shooters (Games)

An Early Look At Next-Gen Shooter Bodycount 238

Posted by Soulskill
from the piece-by-piece dept.
If you ask fans of first-person shooters what feature they'd like to see in a new game, their answers — now and for the past 15 years — probably involve destructible environments. Game developers have tried to satisfy this demand with scripted events, breakable objects, and more crates than you can shake a rocket launcher at. However, Bodycount, an upcoming game from Codemasters Guildford, is aiming to deliver what gamers have wanted for so long: the ability to blast apart whatever you please. Quoting the Guardian's games blog from their hands-on with the game: "... it's not just about effect, it's about access. In Bodycount, you can blow chunks out of thinner interior walls, allowing you to burst through and catch enemies by surprise. You can also brilliantly modify cover objects – if you're hiding behind a crate and want to take out enemies without popping up from behind it, shoot a hole in it. Bingo, you've got a comparatively safe firing vantage. The difference between this and say, Red Faction or Bad Company, is that the destruction isn't limited to pre-set building sections. It's everywhere. This should, of course, grind the processor to a halt, but the team has come up with a simple compromise to facilitate its vision. 'The trick is that we're not running full physics on everything,' explains lead coder, Jon Creighton. ... This is tied in with one of the best cover systems I've ever seen. While in a crouching position (gained by holding the left trigger down), you can use the left analogue stick to subtly look and aim around your cover object, ducking and peeking to gain that perfect view of the war zone. It's natural, it's comfortable and it's adaptive, and it will surely consign the whole 'locking on' mechanic to the graveyard of cover system history."

Comment: Re:You don't have to prove anything. (Score 3, Informative) 284

by WizarDru (#31831098) Attached to: Apple Approves Opera Mini For iPhone
But if you actually follow the articles, you'll find the following: "The discussion has been raging about how Opera came to know that its software wasn’t going to be welcomed by Apple. In particular, iPhone fans wanted to know if the company submitted a fully working version of Opera to the iPhone App Store. So I went back to Mr. von Tetzchner for more details. He said that the development of the iPhone browser was more an “internal project” of some engineers than a product that management was committed to introducing. Indeed, development was halted after the company looked at the details of the license agreement in Apple’s software development kit and realized that it would not be permitted. “We stopped the work because of the prohibitive license,” Mr. von Tetzchner wrote in an e-mail message. In other words, they read the license and decided that Apple would not allow it without actually talking to Apple.

Comment: Re:your first sentence is technically flawed (Score 3, Informative) 531

by WizarDru (#31821688) Attached to: Ubuntu on a Dime
I don't know. How many employees do you have? How much time do you have to back up their mailboxes? Archive them? Replicate them in a DR facility? Propagate them across the infrastructure? Index them on the server? Instance them? You're talking how much the drive space costs and ignoring infrastructure costs. Mind you, what kind of drive and where? Is it part of an array? Is it 15K, 10K, 7.5K or 5K speed? Is it being mirrored? And so on.
Open Source

Myst Online: Uru Live Returns As Free-To-Play 58

Posted by Soulskill
from the uru-is-dead-long-live-uru dept.
agrif writes "Shorah b'shemtee! Uru Live has been released for free, as a first step towards opening its source. This game, an MMO released by the makers of Myst and Riven in 2003, has been canceled, zombified, resurrected, canceled again, and is now about to be released as open source to its dedicated fan base. Massively has written a brief newbie guide if you're unfamiliar with the game."
Games

Game Endings Going Out of Style? 190

Posted by Soulskill
from the to-be-continued dept.
An article in the Guardian asks whether the focus of modern games has shifted away from having a clear-cut ending and toward indefinite entertainment instead. With the rise of achievements, frequent content updates and open-ended worlds, it seems like publishers and developers are doing everything they can to help this trend. Quoting: "Particularly before the advent of 'saving,' the completion of even a simple game could take huge amounts of patience, effort and time. The ending, like those last pages of a book, was a key reason why we started playing in the first place. Sure, multiplayer and arcade style games still had their place, but fond 8, 16 and 32-bit memories consist more of completion and satisfaction than particular levels or tricky moments. Over the past few years, however, the idea of a game as simply something to 'finish' has shifted somewhat. For starters, the availability of downloadable content means no story need ever end, as long as the makers think there's a paying audience. Also, the ubiquity of broadband means multiplayer gaming is now the standard, not the exception it once was. There is no real 'finish' to most MMORPGs."
Bug

Saboteur Launch Plagued By Problems With ATI Cards 230

Posted by Soulskill
from the more-or-less-finished dept.
An anonymous reader writes "So far, there are over 35 pages of people posting about why EA released Pandemic Studios' final game, Saboteur, to first the EU on December 4th and then, after knowing full well it did not work properly, to the Americas on December 8th. They have been promising to work on a patch that is apparently now in the QA stage of testing. It is not a small bug; rather, if you have an ATI video card and either Windows 7 or Windows Vista, the majority (90%) of users have the game crash after the title screen. Since the marketshare for ATI is nearly equal to that of Nvidia, and the ATI logo is adorning the front page of the Saboteur website, it seems like quite a large mistake to release the game in its current state."

Comment: Re:The poor corporate victim (Score 2, Insightful) 125

by WizarDru (#30366076) Attached to: The Struggle For Private Game Servers

Those poor, poor mega-billion dollar corporations. So victimized.

Mega-billion dollar corporations? I guess if 'mega' translates to 2.9 (in 2007), then yes. For ALL of Activision-Blizzard, not just Blizzard...remove console sales from their and you lose between 1-2 billion. But assuming you meant 'mega' just as a pejorative, sure. Still, I'm not sure what your point is. Are you saying that simply because they're successful, that they rescind all legal rights to protect their interests? That if someone steals from them, it's OK because they're a big corporation? Never mind the fact that a big corporation is funded by thousands or millions of stockholders, both individually and through portfolios (including 401K and retirement funds). That big, bad corporation represents the financial interests far beyond some CEO paycheck. And even if it did, that doesn't mean that someone else is entitled to harm them or infringe on their work, just because they don't have the good graces to not make a profit.

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