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Comment: Re:Yeah, right... (Score 1) 249

by WiPEOUT (#47675639) Attached to: Apple's App Store Needs a Radical Revamp; How Would You Go About It?

(x) Scammy developers will pay people in 4th-world countries to say their app is great.

Not disagreeing entirely with what you're saying in the rest of your post, but this particular issue could be mitigated by having ratings only factor in scoring from the same region/country as the prospective customer.

Comment: Re:"machines will view us as an unpredictable" (Score 1) 564

no one will miss the subset of the species that "is unstable, creates wars, has weapons to wipe out the world twice over, and makes computer viruses" when our new overlords wipe them out. (You know who you are!)

Setting aside instability, most people may not be inclined to initiate wars, wipe the world out or create viruses, but if a sentient AI took over, many would resort to these measures to reassert their dominance/freedom.

Comment: Re:DLC? (Score 1) 178

by WiPEOUT (#47320793) Attached to: The Rise and Fall of the Cheat Code

So you have a team of devs sitting idle for two months. Well, you could put them on fixing some of the more egregious bugs found (leading to day 1 patches) because they have an extra 2 months to fix it, and the other devs (and artists, etc) can work on making extras (day 1 DLC). Because the moment the game is released, gamers might find a bug and you need to get people fixing it.

Developers can't sit around idle, and if a game's done, either you reallocate them to a new project, or lay them off. Either option doesn't work if you need to fix bugs. That's why you have day 1 patches (extra 2 months to fix bugs), day 1 DLC (2 months to generate content), and day 1 gamebreaking bugs.

Sounds like the answer is staring the gaming industry in the face: when preparing the game's business case, incorporate the outputs of those two months into a free patch/expansion patch, and set the price accordingly (or define the initial feature set accordingly, if price needs to be X). Of course, it's easier to be greedy and generate an additional revenue stream (paid DLC).

+ - German scientists successfully test brain-controlled aircraft

Submitted by stephendavion
stephendavion (2872091) writes "Scientists from the Institute for Flight System Dynamics at Technical University of Munich (TUM), Germany have demonstrated the feasibility of flying a brain-controlled aircraft. Led by professor Florian Holzapfel, the team is researching ways that brain-controlled flight works in the EU-funded project 'Brainflight'. TUM project head Tim Fricke said a long-term vision of the project is to make flying accessible to more people."

+ - Shrinking Waves May Save Antarctic Sea Ice->

Submitted by sciencehabit
sciencehabit (1205606) writes "It’s a nagging thorn in the side of climatologists: Even though the world is warming, the average area of the sea ice around Antarctica is increasing. Climate models haven’t explained this seeming contradiction to anyone’s satisfaction—and climate change deniers tout that failure early and often. But a new paper suggests a possible explanation: Variability in the heights of ocean waves pounding into the sea ice may help control its advance and retreat."
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Comment: Option B is the both functional and representative (Score 4, Interesting) 127

by WiPEOUT (#46581331) Attached to: NASA Puts Its New Spacesuit Design To a Public Vote

Someone mentioned above that the vote has no functional meaning. I disagree.

The glowing patterns, properly designed, can help astronauts see the relative orientation of other astronauts, particularly in low light situations. The more distinctive yet simple the pattern in terms of placement relative to the body of the wearer, the better. The first option (A) obscures this by not clearly aligning all the luminescent lines with the shape of the human body. For me, this makes "biomimicry" functionally less suitable. The third option (C) has lines on all limbs without much to distinguish between them, meaning that when observing from other orientations, there could be confusion for the observer. Granted, the illumination on the backpack mitigates this at some angles, but the second option (B) has distinctive front and back and clearly shows an observer the orientation of the wearer. Option B looks arguably most functional.

As an added bonus, the luminescent pattern in option B can also serve to symbolise the origin of the astronauts, in the highly unlikely even they come in contact with another intelligence :) The second option's (B) "technology" pattern on the front approximates the bipedal shape of a human, while the others do not.

Comment: Re:seperate mobile GPU's is declining market (Score 1) 83

The AMD and Intel integrated offerings while not amazing are more than adequate for the vast majority of purposes

Not only that, but the discrete graphics cards consume substantial amounts of power and generate more heat than the rest of the device combined.

Comment: open worlds and Civ (Score 1) 669

by WiPEOUT (#46291975) Attached to: Ask Slashdot: What Games Are You Playing?

Thanks to I've been replaying the Bethesda open world games (Morrowind, Oblivion, Skyrim, Fallout 3, Fallout: New Vegas) for years now. These not only still look spectacular on modern hardware, but entire new quest lines and regions are available via modifications that are easily managed via the (GPL'ed) mod management tool.

With the release of Civilization V: Brave New World DLC, Civ V has finally become a superior successor to all its predecessors (though it hasn't quite eclipsed the story orientation of Alpha Centauri), so that gets its fair share of game time, too.

Finally, I was bored the other day and decided to finally try out GTA:IV. While I had been a fan of the original two GTA games, the 3D once since hadn't managed to include sufficiently interesting story and characters to really engage me. So while I'd played the Mafia series, the recent GTA games were tried and quickly set aside. Imagine my surprise to discover that GTA:IV had actually improved. The characters are still lacking depth, but then so are those in Bethesda games. The important thing was they were finally engaging enough to not seem completely interchangeable, and the quests were aligned to some kind of plot I could follow. So for now, I'm happily playing through it and look forward to when GTA:V is released for the PC.

+ - Alternatives to Slashdot post beta? 8

Submitted by Anonymous Coward
An anonymous reader writes "Like many Slashdotters, I intend to stop visiting Slashdot after the beta changeover. After years of steady decline in the quality of discussions here, the beta will be the last straw. What sites alternative to Slashdot have others found? The best I have found has been, but it has been a while since I've looked for tech discussion sites."

+ - Slashdot BETA Discussion-> 60

Submitted by mugnyte
mugnyte (203225) writes "With Slashdot's recent restyled "BETA" slowly rolled to most users, there's been a lot of griping about the changes. This is nothing new, as past style changes have had similar effects. However, this pass there are significant usability changes: A narrower read pane, limited moderation filtering, and several color/size/font adjustments. BETA implies not yet complete, so taking that cue — please list your specific, detailed opinoins, one per comment, and let's use the best part of slashdot (the moderation system) to raise the attention to these. Change can be jarring, but let's focus on the true usability differences with the new style."
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I bet the human brain is a kludge. -- Marvin Minsky