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Comment Re:TLDR - here's the list (Score 1) 213 213

Irrespective of how good or bad you think it is today, do you not think it could be worse?

By labelling it as a future situation, you can engage people with opposing views to at least acknowledge that there is a potential future problem that can be actioned.

Comment Re:This is like (Score 1) 468 468

me in BC buying a car from a guy who bought/brought it in from Alberta and sold it through his car dealership in BC. Then Ford comes in and torches my car because I didn't get it through a dealer in BC and because the prices are lower in Alberta so it was unfair to the dealer in BC since it wasn't sold through an authorized dealer, leaving the burnt-out wreck in my driveway.

FTFY.

Comment Re:Yeah, right... (Score 1) 249 249

(x) Scammy developers will pay people in 4th-world countries to say their app is great.

Not disagreeing entirely with what you're saying in the rest of your post, but this particular issue could be mitigated by having ratings only factor in scoring from the same region/country as the prospective customer.

Comment Re:"machines will view us as an unpredictable" (Score 1) 564 564

no one will miss the subset of the species that "is unstable, creates wars, has weapons to wipe out the world twice over, and makes computer viruses" when our new overlords wipe them out. (You know who you are!)

Setting aside instability, most people may not be inclined to initiate wars, wipe the world out or create viruses, but if a sentient AI took over, many would resort to these measures to reassert their dominance/freedom.

Comment Re:DLC? (Score 1) 178 178

So you have a team of devs sitting idle for two months. Well, you could put them on fixing some of the more egregious bugs found (leading to day 1 patches) because they have an extra 2 months to fix it, and the other devs (and artists, etc) can work on making extras (day 1 DLC). Because the moment the game is released, gamers might find a bug and you need to get people fixing it.

Developers can't sit around idle, and if a game's done, either you reallocate them to a new project, or lay them off. Either option doesn't work if you need to fix bugs. That's why you have day 1 patches (extra 2 months to fix bugs), day 1 DLC (2 months to generate content), and day 1 gamebreaking bugs.

Sounds like the answer is staring the gaming industry in the face: when preparing the game's business case, incorporate the outputs of those two months into a free patch/expansion patch, and set the price accordingly (or define the initial feature set accordingly, if price needs to be X). Of course, it's easier to be greedy and generate an additional revenue stream (paid DLC).

Submission + - German scientists successfully test brain-controlled aircraft

stephendavion writes: Scientists from the Institute for Flight System Dynamics at Technical University of Munich (TUM), Germany have demonstrated the feasibility of flying a brain-controlled aircraft. Led by professor Florian Holzapfel, the team is researching ways that brain-controlled flight works in the EU-funded project 'Brainflight'. TUM project head Tim Fricke said a long-term vision of the project is to make flying accessible to more people.

Submission + - Shrinking Waves May Save Antarctic Sea Ice->

sciencehabit writes: It’s a nagging thorn in the side of climatologists: Even though the world is warming, the average area of the sea ice around Antarctica is increasing. Climate models haven’t explained this seeming contradiction to anyone’s satisfaction—and climate change deniers tout that failure early and often. But a new paper suggests a possible explanation: Variability in the heights of ocean waves pounding into the sea ice may help control its advance and retreat.
Link to Original Source

Comment Option B is the both functional and representative (Score 4, Interesting) 127 127

Someone mentioned above that the vote has no functional meaning. I disagree.

The glowing patterns, properly designed, can help astronauts see the relative orientation of other astronauts, particularly in low light situations. The more distinctive yet simple the pattern in terms of placement relative to the body of the wearer, the better. The first option (A) obscures this by not clearly aligning all the luminescent lines with the shape of the human body. For me, this makes "biomimicry" functionally less suitable. The third option (C) has lines on all limbs without much to distinguish between them, meaning that when observing from other orientations, there could be confusion for the observer. Granted, the illumination on the backpack mitigates this at some angles, but the second option (B) has distinctive front and back and clearly shows an observer the orientation of the wearer. Option B looks arguably most functional.

As an added bonus, the luminescent pattern in option B can also serve to symbolise the origin of the astronauts, in the highly unlikely even they come in contact with another intelligence :) The second option's (B) "technology" pattern on the front approximates the bipedal shape of a human, while the others do not.

Comment Re:seperate mobile GPU's is declining market (Score 1) 83 83

The AMD and Intel integrated offerings while not amazing are more than adequate for the vast majority of purposes

Not only that, but the discrete graphics cards consume substantial amounts of power and generate more heat than the rest of the device combined.

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