The guy who had this idea is right about one thing: it probably will unite you, in the same that a shared traumatic experience unites the survivors, ie. shared suffering. This will probably unite the people who are wearing it, but only because the rest of the company will then separated from you. This seems to be a particularly bad idea for a career track that already has a reputation for causing some mild social isolation. You will have made yourselves into a distinct group but this will also have a price: [b]the reset of the company will not be in that group.[/b]
The article doesn't say what level of damage would have resulted from an impact. Anybody want to weigh in?
The Slashdot summary is the only place that this piece of incremental experimentation is referred to as a breakthrough. I'm getting tired of every little news stores that has anything to do with nano-(fill_in_the_blank) being labeled a breakthrough.
Most of these companies have the wrong idea. When I place an MMO, I'm usually using a visual angle that has me looking at a downward angle toward my character from above. Generally speaking, I miss all of the impressive scenic stuff. Occasionally yes, I do stop and admire the visuals or I may stop and look up if I'm searching for something. However I think most of these companies are wasting most of their talent on impressive visuals when in fact I would prefer these two things much more:
1)A game that looks good on something less than a top of line GPU - I would prefer graphic efficiency to graphic splendor. When you have 10-15 guys running around a raid inside of a huge environment with 50 monsters and lots of trees and other stuff my FPS grind to a halt. This then leads me to turn down the detail defeating all the effort these guys put in to their product. My system is a dual core with a ATI 4870 GPU, it still stutters unless I turn down the details.
2)Easy guild management tools for Guild Leaders - How about giving me some tools to manage my guild more effectively especially when I'm not online? Being able to assign a guild quest to somebody so they will go gather some resources fore the bank even when I'm not online would be nice. A lot of players will only do this when I'm online cajoling them in to it. How about using the quest journal like a PDA or a digital organizer?