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Comment: Seems intended to separate you (Score 1) 837

by WeekendKruzr (#30587220) Attached to: Uniforms For the Help Desk?

The guy who had this idea is right about one thing: it probably will unite you, in the same that a shared traumatic experience unites the survivors, ie. shared suffering. This will probably unite the people who are wearing it, but only because the rest of the company will then separated from you. This seems to be a particularly bad idea for a career track that already has a reputation for causing some mild social isolation. You will have made yourselves into a distinct group but this will also have a price: [b]the reset of the company will not be in that group.[/b]

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Best Man Rigs Newlyweds' Bed To Tweet During Sex 272

Posted by samzenpus
from the nice-feed dept.
When an UK man was asked to be the best man at a friend's wedding he agreed that he would not pull any pranks before or during the ceremony. Now the groom wishes he had extended the agreement to after the blessed occasion as well. The best man snuck into the newlyweds' house while they were away on their honeymoon and placed a pressure-sensitive device under their mattress. The device now automatically tweets when the couple have sex. The updates include the length of activity and how vigorous the act was on a scale of 1-10.
Science

Programmable Quantum Computer Created 132

Posted by Soulskill
from the four-out-of-five-ain't-bad dept.
An anonymous reader writes "A team at NIST (the National Institute of Standards and Technology) used berylium ions, lasers and electrodes to develop a quantum system that performed 160 randomly chosen routines. Other quantum systems to date have only been able to perform single, prescribed tasks. Other researchers say the system could be scaled up. 'The researchers ran each program 900 times. On average, the quantum computer operated accurately 79 percent of the time, the team reported in their paper.'"

Comment: A Waste of Developer Time (Score 3, Interesting) 212

by WeekendKruzr (#28693829) Attached to: <em>Aion</em> Shaping Up For US Launch

Most of these companies have the wrong idea. When I place an MMO, I'm usually using a visual angle that has me looking at a downward angle toward my character from above. Generally speaking, I miss all of the impressive scenic stuff. Occasionally yes, I do stop and admire the visuals or I may stop and look up if I'm searching for something. However I think most of these companies are wasting most of their talent on impressive visuals when in fact I would prefer these two things much more:
1)A game that looks good on something less than a top of line GPU - I would prefer graphic efficiency to graphic splendor. When you have 10-15 guys running around a raid inside of a huge environment with 50 monsters and lots of trees and other stuff my FPS grind to a halt. This then leads me to turn down the detail defeating all the effort these guys put in to their product. My system is a dual core with a ATI 4870 GPU, it still stutters unless I turn down the details.
2)Easy guild management tools for Guild Leaders - How about giving me some tools to manage my guild more effectively especially when I'm not online? Being able to assign a guild quest to somebody so they will go gather some resources fore the bank even when I'm not online would be nice. A lot of players will only do this when I'm online cajoling them in to it. How about using the quest journal like a PDA or a digital organizer?

Comment: No Stress Testing?? (Score 4, Insightful) 70

by WeekendKruzr (#28023473) Attached to: Breaking Down the <em>Demigod</em> Launch
How did they not perform any simulations or trial runs with players connecting out over the internet in order to stress test this? If they did, how could their testing not notice that routers in general don't like large numbers of listening sockets on it's clients? This is a serious amateur mistake.
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Tokyo Scientists Create Mobile Slime 111

Posted by samzenpus
from the godzilla's-newest-foe dept.
Sockatume writes "Shingo Maeda and colleagues at Waseda University have created a polymer gel that walks under its own chemical power. The team exploited the oscillating Belousov-Zhabotinsky reaction to create periodic changes in the size of the polymer, and built a tensed structure that would amplify those small movements into a horrifically potent gait. The current version only walks across a notched surface, but the team are working on a terrible new form that will cross smooth surfaces like a snail. The team say they intend to apply it in the self-assembly of small structures. Suddenly, I can't stop screaming."

"The pyramid is opening!" "Which one?" "The one with the ever-widening hole in it!" -- The Firesign Theatre

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