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A little late to the party, but...
Hardcore applies to gamers where the buyer wants a specific product. It doesn't matter how good, or unique, or complex the game happens to be; the key factor is that the customer watches the trailers online, pre-orders, and pays $60.
Casual gamers play something to pass the time. They don't really care what game they are playing as long as it isn't overly involved or boring. When given the choice between two games with a high price disparity, they will buy the cheaper game.
Casual gamers are great because the population is greater and they require a lower up-front investment. On the other hand, the profit margins are lower and chance of significant sales tends to be low.
Where was that in the patent? I saw icon replacement and switching but not displaying an application list alongside call controls:
Sorry, you are correct. I was looking for differences between Claim 1 and Claim 19 and got lost in the language (the apparent difference being that 1 is the method and 19 is the interface for doing so). The reading of these things is almost painful. Does the patent office really require that you explain how a computer works and cross-reference every major wireless and communication protocol to describe a UI feature, or does it simply help to "bury the headline" thus increasing the chances of approval?
This patent covers two items that I am not familiar with today.
1) The application list is displayed alongside the call controls so that you have immediate access to call functions while browsing applications.
2) Applications become call-aware and offer a button to change back to the "phone application" somewhere in the interface.
Android doesn't implement these features, and they are not entirely desirable anyway. I'd much rather have a single interface to accessing applications (hit the home button and then use the shortcut I'm familiar with), and I prefer to have a link to the phone call in the notifications where it is always available.
So a little sensational, but the patent doesn't cover ground-shaking ideas.
I was going to suggest that you check out SPDY as another approach for improving latency of deeply-nested content, but it turns out that Amazon Silk actually uses the protocol in addition to any "cloud rendering" they have in the background.
I would have thought that high latency cell connections would have pushed us toward a pre-loading, single connection approach already, but apparently it's difficult to get the entire Internet to change...