Sex was inconsequential. Nathan was friends with Zoe going back as far as 2012, twitter history proves that. On top of that Nathan was thanked in the games credits, so even if they weren't having a sexual relationship, he was promoting his own game without disclosure and was friends with the dev he was writing about, without disclosure. Even if it was two days after he'd written about her, it's still proof their relationship was close enough he should have recused himself or disclosed the relationship.
Also the whole mess with Nathan Grayson was only the tip of the iceberg. Milo Yiannopoulos released the GameJournoPro mailing list, which was based of the JournoList mailing list that was a huge scandal in the mainstream media and got people fired back in 2010 for blacklisting and collusion, but hey didn't work for them lets start anther one. For the most part the GJP was harmless, but they did discuss blacklisting people, donating to patreons of gamedevs, how to narrate the GamerGate story, what game developers to suppress and what ones to promote, which is all collusion.
Then there's the "Gamers are Dead" articles, which discuss the death of the "Gamer" identity. 10+ nearly identically worded articles all released in 24 hours, sorry but if that doesn't prove collusion I don't know what does. These articles are ACTUALLY what got GamerGate going. I could have cared less about Zoe Quinn and Nathan Grayson, but the gaming media slandering an entire demographic that's supposed to be their customers? To what end? In defense of their poor behaviour and being asked to be more ethical? Yeah that didn't fly with me, and if you look at the Topsy graph
you can see August 28th is where GamerGate starts to go in to full swing.
What's really funny though is at the end of the graph where #GamerGate is still getting 20K-25K tweets a day, most of the people I got into #GamerGate with aren't even using the tag anymore. We're all mostly following each other now, so using the tag to talk is pointless, we just read our regular twitter feeds, or spend time on KiA, or 8Chan. I'm pretty much just a twitter user myself, but I'm warming up to KiA. It's really easy to miss info on twitter and 140 characters sucks and encourages people to get into on sentence slap fights. Which is pretty much all you see on the #GamerGate tag now.
The big issue is people are SOOOOOOO hung up on Zoe Quinn, most of us didn't care about her in the first place, but we're forever stuck explaining the origins rather than talking about what's happened since. GamerGate has already been successful:
- It had several sites update their ethical policies, The Escapist, IGN, and PC Gamer.
- Journalist ARE using disclosures now.
- It helped point out blacklisting and collusion in the industry, like the blacklisting of Allistair Pinsof.
- Pushed the FTC along in updating their guidelines and they're investigating sites like Gawker.
- Cost Gawker Media millions in lost ad revenue and forced them to retroactively update articles with associated links
- As a bonus GamerGate's donated over $120K to various projects to get women into the industry (TFYC & BasedGamer), and charities (anti-bullying, suicide prevention, UNICEF, GamerFruit, etc..) http://gamergate.me/charity/
So whatever happens to GamerGate from here on out, it's already a win. People can throw all the crap they want at Gamers. Where people sit around and complain about the media or just accept it's corrupt and there's nothing to be done, we stood up and made an ACTUAL difference, even if people don't want to recognize it.