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Comment: Re:Hardly (Score 1) 362

by Tybalt_Capulet (#33037808) Attached to: Too Much Multiplayer In Today's Games?

Because in-depth storylines sell games these days.

You know Square-Enix bread and butter Final Fantasy? Well, of course what everyone talked about in Final Fantasy X was the story!

Oh wait, no, everyone liked the graphics. The story was terrible.

I'm pretty sure that challenging gameplay and graphics are what sell games. If not, there would be the 'Tom Clancey: Press A' where you press A for each line of dialogue, and you unlock achievements by flipping pages.

People read books for story. People do anything else for excitement.

Image

Japanese Turning To "Therapeutic Ringtones" 75

Posted by samzenpus
from the take-two-calls-and-see-me-in-the-morning dept.
indiavision writes "A host of young Japanese are drawn to the allure of 'therapeutic ringtones' — a genre of melodies that promises to ease a range of day-to-day gripes, from chronic insomnia to a rotten hangover. Developed by Matsumi Suzuki, the head of the Japan Ringing Tone Laboratory, an eight-year-old subsidiary of the Japan Acoustic Laboratory, the tones are a hit with housewives as well as teenagers."
Games

An Inside Look At Warhammer Online's Server Setup 71

Posted by Soulskill
from the hate-to-see-the-power-bill dept.
An article at Gamasutra provides some details on the hardware Mythic uses to power Warhammer Online, courtesy of Chief Technical Officer Matt Shaw and Online Technical Director Andrew Mann. Quoting: "At any given time, approximately 2,000 servers are in operation, supporting the gameplay in WAR. Matt Shaw commented, 'What we call a server to the user, that main server is actually a cluster of a number of machines. Our Server Farm in Virginia, for example,' Mann said, 'has about 60 Dell Blade chassis running Warhammer Online — each hosting up to 16 servers. All in all, we have about 700 servers in operation at this location.' ... 'We use blade architecture heavily for Warhammer Online,' Mann noted. 'Almost every server that we deploy is a blade system. We don't use virtualization; our software is somewhat virtualized itself. We've always had the technology to run our game world across several pieces of hardware. It's application-layer clustering at a process level. Virtualization wouldn't gain us much because we already run very close to peak CPU usage on these systems.' ... The normalized server configuration — in use across all of the Mythic-managed facilities — features dual Quad-Core Intel Xeon processors running at 3 GHz with 8 GB of RAM."
Games

Revisiting the "Holy Trinity" of MMORPG Classes 362

Posted by Soulskill
from the or-druid-as-the-case-may-be dept.
A feature at Gamasutra examines one of the foundations of many MMORPGs — the idea that class roles within such a game fall into three basic categories: tank, healer, and damage dealer. The article evaluates the pros and cons of such an arrangement and takes a look at some alternatives. "Eliminating specialized roles means that we do away with boxing a class into a single role. Without Tanks, each class would have features that would help them participate in and survive many different encounters like heavy armor, strong avoidance, or some class or magical abilities that allow them to disengage from direct combat. Without specialized DPS, all classes should be able to do damage in order to defeat enemies. Some classes might specialize in damage type, like area of effect (AoE) damage; others might be able to exploit enemy weaknesses, and some might just be good at swinging a sharpened bit of metal in the right direction at a rapid rate. This design isn't just about having each class able to fill any trinity role. MMO combat would feel more dynamic in this system. Every player would have to react to combat events and defend against attacks."

Comment: Re:There isn't really any homebrew on the 360 (Score 1) 453

by Tybalt_Capulet (#30176296) Attached to: Xbox Live Class Action Being Investigated

I agree, when I had a 360, I was so scared of it falling over after playing I removed the game, disconnect the console and put it back in the box. Every time. I've had friends who had first release consoles they paid $400 dollars for after waiting outside in the snow and cold two weeks before Christmas have their console red-ring and then have to pay an additional $100 to fix it.

Another thing, if the console falls over, your game is finished, and since games cost $60, a college student can't exactly afford to go buy another copy of his brand new game, it's usually that or eat.

"The medium is the message." -- Marshall McLuhan

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