IANAL, but I know a lot about copyright law, because I am an avid PC gamer. I'm no expert, but it's more than I want to know. Perhaps I'm too inquiring, but it seems to me that it's impossible to be a computer gamer these days, whilst remaining a thinking, independent American (I'm a citizen), without running up against this aspect of law every day.
The problem is, it isn't U.S. law that's reflected on my machine. It is virtual law, and the legislation comes in the form of whatever arbitrary certification and copy control software publishers and software makers choose to saddle me with. I don't have a choice, nor representation (unless I buy their stock), and it doesn't conform to consumer law in the real world in the slightest.
[this is a stub for an article I'm working on]