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Cellphones

Nokia Trades Symbian For MeeGo In N-Series Smartphones 184

Posted by timothy
from the unfortunate-name dept.
An anonymous reader writes "Nokia announced that moving forward, MeeGo would be the default operating system in the N series of smartphones (original Reuters report). Symbian will still be used in low-end devices from Nokia, Samsung, and Sony Ericsson. The move to MeeGo is a demonstration of support for the open source mobile OS, but considering the handset user experience hasn't been rolled out and likely won't be rolled out in time for its vague June deadline outlined at MeeGo.com, could the decision be premature?"

Comment: Adobe make a statement and drop Photoshop for Mac! (Score 1) 731

by Thunderbird2k (#32194904) Attached to: Adobe Calls Out Apple With Ads In NY Times, WSJ
If they really want to make a stament just don't release Photoshop and their other apps for Mac. Sure this will cost them quite a bit of money but for a part it can hurt a lot of professional Mac users and lure them back to Windows (I don't like Windows either but I prefer it above crApple) or let them release Linux versions of their products :)

Comment: Re:Valve servers available for Linux for years (Score 1) 256

by Thunderbird2k (#31938842) Attached to: More Evidence For Steam Games On Linux
The steam client binaries are needed for running a dedicated server. It has been a long time since I used them but from what I remember you needed a steam account (you didn't have to pay) in order to be able to run the server and I think the client was for downloading the data as well (but don't remember it too well).

Comment: OpenGL on par with Direct3D11 (Score 5, Informative) 166

by Thunderbird2k (#31439244) Attached to: OpenGL 4.0 Spec Released
To give an idea to non-OpenGL developers, OpenGL 4.0 closes the feature gap with Direct3D11. If you want to use OpenGL 4.0 you need to wait a couple of weeks before drivers will be out. In case of Nvidia, the drivers will be launched together with their new GTX4*0 GPUs which are the first Nvidia GPUs with Direct3D11/OpenGL 4.0 support. AMD might release new drivers before Nvidia since their hardware is Direct3D11 capable already.

Comment: Re:Are libraries even involved (Score 1) 137

by Thunderbird2k (#31270350) Attached to: <em>Quake 3</em> For Android
Yes I'm compiling kwaak3 using -ffast-math but in all cases it uses libm. It is only a hypothesis on why perhaps a generic soft-float build is not that much slower than a floating-point optimized build. You would expect that a soft-float version is a lot slower because quake3 uses floats for most of its math.
First Person Shooters (Games)

Quake 3 For Android 137

Posted by Soulskill
from the can-i-get-a-hell-yeah dept.
An anonymous reader writes "Over the last two months I ported Quake 3 to Android as a hobby project. It only took a few days to get the game working. More time was spent on tweaking the game experience. Right now the game runs at 25fps on a Motorola Milestone/Droid. 'Normally when you compile C/C++ code using the Android NDK, the compiler targets a generic ARMv5 CPU which uses software floating-point. Without any optimizations and audio Quake 3 runs at 22fps. Since Quake 3 uses a lot of floating-point calculations, I tried a better C-compiler (GCC 4.4.0 from Android GIT) which supports modern CPUs and Neon SIMD instructions. Quake 3 optimized for Cortex-A8 with Neon is about 15% faster without audio and 35% with audio compared to the generic ARMv5 build. Most likely the performance improvement compared to the ARMv5 build is not that big because the system libraries of the Milestone have been compiled with FPU support, so sin/cos/log/.. take advantage of the FPU.''

"It ain't so much the things we don't know that get us in trouble. It's the things we know that ain't so." -- Artemus Ward aka Charles Farrar Brown

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