I think the game / console companies are not considering the upside of resellable games. When a kid on a budget decides to splurge $60 for a game, they do so knowing that they have the option to recover a portion of that money later on. If they love the game they keep it longer if not they dump it. The bottom line is that knowing you can get some of your money back makes it easier to take the risk of buying that pricey item. Imagine buying a new car with a new resell license. The value of the car would be diminished and the confidence to purchase would be lower. Sure Toyota won't make any money if I resell that Camry, but they got more money at sale time because as a buyer I see value in the ability to resell.
Administrators at England's Worthing Hospital are insisting that doctors say the magic word when writing orders for blood tests on weekends. If a doctor refuses to write "please" on the order, the test will be refused. From the article: "However, a doctor at the hospital said on condition of anonymity that he sees the policy as a money-saving measure that could prove dangerous for patients. 'I was shocked to come in on Sunday and find none of my bloods had been done from the night before because I'd not written "please,"' the doctor said. 'I had no results to guide treatment of patients. Myself and a senior nurse had to take the bloods ourselves, which added hours to our 12-hour shifts. This system puts patients' lives at risk. Doctors are wasting time doing the job of the technicians.'"
I was thinking 6,000,000,000 mg myself.
You just made my day.
When you justify buying a new game at $60, knowing that you can resell it and maybe get half your money back makes it a little bit easier. Without that ability, the value of the game goes way down. Imagine if you were buying a new car, and knew there was no way to resell it
... Would that impact the price you were willing to pay?
The (former) Governor of New York will pay $5000 per hour. Of course the requirements are different than NASA's.