Wouldn't it be nice to let engineers run society by design, balanced by laws implemented by philosophers? We'd be moving forward much more slowly and carefully because money wouldn't be part of human existence, and we can fully say that how far we've come has given us enough fruits to improve us and support us while we make smartly calculated steps forward.
I agree completely. Samsung likes to make money. Samsung sold displays to Oculus (facebook). Samsung got paid.
... that way we can pretend nothing is really happening. And the industry to make the filters? Produces pollution to do so... A cycle of foolishness.
The people that existed there, before the extradited/oppressed Jews were placed there, had sovereign rights to their land. A number of other countries placed those Jews in that land and then tried to force ideas by way of the UN. From my understanding, this forced invasion, in your opinion, needs to be accepted willingly and peacefully. What reality is showing is that the expectations of the homeless Jews and the saviour-states that moved them there have never been met. The locals don't like it. It was a bad idea.
What's going on now is that the bad idea is backed by power and money and the locals have nothing but terror/militia-scale effects to combat the invasion with.
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What you mean is that Israel doesn't consider what is 'currently' Gaza to be its own terriitory -- but that its own territory expands inch by inch at the crest of a bulldozer, and that any 'living beings' within that expansion ought to move to Gaza or die. Is that what you mean?
Lets at least keep reality on the table here.
Over at Dice
But we are at Dice, sir:
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Pros: Today's article has more content than the usual Dice front page linkage. Great article if you're not a programmer but feel stymied by the wide assortment of languages out there. Although instead of hemming and hawing before making your first project you're better off listening to Winston Churchill and sticking your feet in the mud: "The maxim 'Nothing avails but perfection' may be spelt shorter -- 'Paralysis."
Cons: It barely scratches the surface of an incredibly deep topic with unlimited facets. And when one is considering investing potential technical debt into a technology, this probably wouldn't even suffice as an introduction let alone table of contents. Words spent on anecdotes ("In 2004, a coworker of mine referred to it as a 'toy language.'" like, lol no way bro!) could have been better spent on things like Lambdas in Java 8. Most interesting on the list is Erlang? Seems to be more of a random addition that could just as easily been Scala, Ruby, Groovy, Clojure, Dart -- whatever the cool hip thing it is we're playing with today but doesn't seem to quite pan out on a massive scale
Streaming media is by far the largest consumer of bandwidth.
This has nothing to do with their network infrastructure, and everything to do with the fact that they would like you to pay out of pocket to stream media on their network. With a 10gb monthly limit on my 4 user plan, if I go away on a trip and watch 3-4 netflix movies in HD, I've used up my entire monthly allowance, and then streaming becomes pay-per-view at $10+ per movie.
They are annoyed that they have customers who still have an "unlimited" plan, and they are effectively converting those users to having a usable 5gb plan.
At the high level of competition, you'd be surprised at the skills being developed. We don't use IM, we use radio comms similar to when I was in the military. PTT. We also have programs that model the maps (3rd party software) and allow us to draw and place icons and such so as to communicate out a strategy for everyone to work out and understand. It's like a chalkboard, but far better.
At the end of the day, you guys naysaying eSports simply lack the experience to know what you're talking about. So far every comment that dislikes eSports has been incredibly naive and demostrates a lack of knowing anything at all about the difference between competitive and casual gaming. Did you know that some people cheat by using methampetamines? Did you know that meth is to eSports as steroids are to baseball? Did you know the pro-leagues, when competing in person, test for these substances to ensure integrity?
You just don't understand the competition. The competition in gaming is not at all the same as the regular 'public' play. Competitive gaming is about developing and resonating on new advantages that other teams do not have and then applying them in carefully orchestrated strategies. You're right that it's not fun for you because your expectation of the game is similar to how the game was advertised. The people having fun with competitive gaming are reaping the rewards of hard work and the feeling of success when some very intricate feat the team developed actually worked.
A great example of what it means to game competitively comes from the Kubra Dam map on 8v8 battlefield 2. On that map there is to most people only one way for vehicles to go at the beginning -- straight across the top of the dam. If you tried to get to the lower part of the dam from the MEC side, you'd have to drive a long snaking road in the wide open. But.. while screwing around, my friend and I accidentally drove the MEC Vodnic (van-like vehicle) off of the top of the dam at the spawn down a huge veritcal drop, and the vehicle didn't explode! We were very surprised and *knew* immediately that we had discovered an advantage nobody had but needed to figure out how it happened and how to use it.
This then became an event taking a full evening of testing to find out that if you drive the van off the cliff at the right speed, and the front wheels go off, you can hit reverse, which would stop the vehicle from flipping forward while braking, and keep the vodnic level as its rear wheels exited the cliff lip. The vodnic goes off the cliff perfectly flat (when trained correctly for a couple hours), and lands on all four wheels. This makes it bounce very high and lose half of its health, BUT IT SURVIVES! And so this gave us a strategy nobody had. We could use the vehicle from the breakout, load people up on the top of the dam at the full frontal attack, but run one guy off the cliff in the Vodnik across the bottom of the dam, unnoticed, and into the USA Main base in under 30 seconds. This was not even known to be possible, so arriving in that base is unexpected and unprotected. The guys ramming to the full frontal on the top of the dam are battling alongside tanks, but to be smart, they are in the squad of the guy in the vodnik arriving at the USA main. This means that if your push for the middle flag gets killed, they will take it and it will stack the invasion of their main base further against them as those guys respawn in on the USA main that is just now being invaded.
The end result is that no matter how you approached it, you would capture key flags, and if necessary, the enemy would be left without any main base, stranded in the middle of the top of the dam.
And that is just a glimpse at one technique required to win in the top of competition. When my crew took the TGL 8v8 world championship, we had a shoutcast with 2200 viewers. It was pure glory. We even took a game from what is known as the best BF2 team ever, Team HOT, in the TWL 12v12 ladder because we had a large array of these awesome technical feats trained for Sharqi Peninsula, and I developed a strategy for about 60 hours of effort and trained all 15 members (backups included) on how each stage of the strategy should happen and what fallback procedures would occur if primary objectives fail. We sacked their main in under a minute.
eSports have been my long-time favorite way to spectate gaming (or demonstrate skill to an audience). I've never been much of a fan of watching real-life sports -- some have been pretty interesting, especially if they don't have downtime (like soccer, rugby, etc) -- but at the end of the day, the fact that I don't participate in these sports has left me with less interest.
Competitive Gaming on the other hand, has been a staple in my life since Doom II. I will never forget how Quake 1 had great multiplayer mods with capture the flag, etc, and that you could go into a spectator mode. At that point, I was very excited to see how other players would react and strategize in situations I myself would encounter.
Fast forward over a decade and we've got competitive counter strike, battlefield 2, etc, rolling along and the shoutcasts started. These were always very niche, but they were far more frequent than the extremely rare CPL video streams and the poor attempts by big media companies to create an eSport event on television. Back then (about 10 years ago), those big media events usually had too many shots of the crowds and of the gamers themselves, and not enough attention to the gameplay. For me, the best shoutcasts were direct video streams from observer mode and first person mode, with announcers discussing the game as it unfolds.
Anyway... In the last several years, there have been Twitch streams and much larger scaled video game streams or recordings on youtube that are really starting to please my tastes. It's good to see that gaming, a very popular medium for competition and pleasure, is gaining mainstream attention. This is also a great sign that our generation is finally starting to matter.