much like the "I, Robot" adaption with Will Smith
Funny, I never knew there was an "I, Robot" adaption. I mean, I saw a film with Will Smith in it which had the same name as I Robot, but that film was nothing like Asimov's collection of short stories. In fact, if I remember correctly, Asimov voiced his distaste for hollywood-style movies where robots kill people in the preface to his book.
I think this link answers all your questions.
After a quick first glance, it seems like it isn't doing anything that a good web designer shouldn't have already have done. Then again, the percentage of well-designed pages out there mean this could still provide a speedup...
I did read through Malstrom's explanation of Nintendo's "Disruption" strategy, and found it quite eye-opening.
However, I'm afraid I'll have to disagree with you on the hardcore's reaction to NSMBW. Although you may have described the reaction of a portion of the hardcore, all the "hardcore" gamers who I know actually enjoyed NSMBW a lot, praising the way Nintendo wasn't afraid to put in difficult levels, and the way that the multiplayer "co-op" could be easily played competitively, with all the players trying to throw each other off ledges/push them into lava/jump off each others heads. The hardcore is not opposed to 2D gameplay - see the success of Street Fighter IV compared to other 3D fighting games.
This is part of Nintendo's genius -- NSMBW caters to a wide slice of the market.
And of course, the most important missing answer:
My battery exploded, you insensitive clod!
Although I concede that this is a good thing, I can't help but question who this feature is for. Surely all the privacy-concious people who want SSL search have already moved to other search engines (given google's questionable record on privacy issues)? SSL will only protect against man-in-the-middle attacks; if anything, it's meaningless privacy theatre.
Yes, yes they did notice that. When they reported it, they were told it was a malfunction.
Old programmers never die, they just hit account block limit.