This is the difference between real capitalism, and American capitalism. In real capitalism, you naturally get a race to the bottom. In American capitalism, you get government protectionism to keep your antiquated, inflated business practices afloat while you strip people of every penny you can.
Cough cough: http://linux.slashdot.org/stor...
It's amazingly sad how far I had to scroll down in order to finally find someone who understood this. Google's business isn't web-search. It's advertising. The types of acquisitions that are "out of place" are things like their robotics acquisitions, certainly not home automation, travel, and social networking.
what they're worth. Flood the market with H1Bs, so they can tank the amount paid because then there is lots of competition. STEM education is there, the people are there, the (large) businesses simply don't want to pay them the $100k+ they deserve. They want a large pool of $20k/yr workers.
Except there wasn't really alternate equally working set of abilities. There was pretty much one obviously best set for each trait tree.
There actually were in the early days. Before the simplification. I played a mage and there were a lot of different builds you could play, and none of them were "the best". There were 3 talent trees, arcane, fire, and ice. Couldn't play fire in some raids, because bosses were fire immune...but not all of them. Some people played an "elemental" build where they went half way down fire and ice trees and had amazing control and still some good firepower. Some went full ice and got major control in pvp. Some went a mix of arcane and fire...some more fire, some more arcane. Mages back in TBC had _so many_ good builds and strange tricks that it was amazing. But the developers said that it was "too hard to keep up with" and they couldn't "anticipate all the builds" and there were times where things got quirky and a strange build popped up that was absolutely killer. His statements aren't opposed to each other at all. There were complex systems in place, and no -- it wasn't balanced. It was a rock-paper-scissors type game at the time. Mage destroyed warrior. Rogue destroyed mage. Warrior destroyed Rogue. You relied on having friends around you to keep you safe.
Basically all the single-button-click group matchmaking, and cross realms created an atmosphere where there was no sense of community anymore. There were no reputations to be worried about. There's way less of the "Multiplayer" in WoW as an MMO now. Yes...there are loads of other players. But they've taken away soooo much of the incentive to actually interact with those other players, that you might as well be playing a single player game with bots now.
I not only agree, but this is what has kept me away from so many other MMOs. They focus so heavily on graphics, and making things "look real" that they hit uncanny valley with their animation. The fact that WoW has the "cartoon" look, and a wide range of body heights keeps things very interesting without making your brain shout at you that something isn't quite right.
The thing that has killed WoW for me, however, has been the lack of danger. The shoving everyone into battlegrounds. Virtually no world PVP anymore. Auto-matchups for group runs have killed much social behavior that existed prior. Yes, waiting around town spamming trade for hours at a time wasn't very fun. But in a way, it forced socialization, it forced people to remember "ok, this guy is a pretty damn good tank, I'm going to put him on my friends list and we'll blast through shit together"...now, it's just click a button, and wait. Once you're done, likelihood of you ever talking to anyone from that group ever again is practically nil.
I played MMOs not for the grind. Not for the waste of time. I _DID_ do end-game. I did spend time at the hardest possible points in the game, because I wanted a challenge. I wanted friends who wanted a challenge. But now, no way. VERY few people want that challenge anymore, because the game is catered to people who want a grind. They want a game that's on a set of rails, that slowly has everything around you nerfed until you can defeat it with a set of monkies pounding at the keyboard.
Take away flying. Take away the simplicity of just BYPASSING EVERYTHING. Make it so if you travel the wrong direction, you risk getting caught in a pack of something. If someone is higher level than you, and you run into them...don't make it so you can just fly away or hover mid air completely untouchable. It gets rid of any sense of danger. Some of the most memorable moments in WoW were when I was scared shitless of some massively overgeared character finding me, but still being able to _defend_ myself by casting snares, running away, or getting to safety at a town. Constantly having to watch out for a same-level character who wanted a fight when I was in the middle of an existing fight was also very fun. Frustrating at times, but massively fun.
It's not an MMO if you don't have to deal with other players. If you can successfully gear up, without ever having to chat, the MMO has failed. Right now, in WoW, you can successfully gear up without having any real interaction with players at all, and that sucks.
I can void my warranty on multiple pieces of hardware in my computer simply by overclocking. There are now hardware-level fuses that can't be reset on video cards, cpus, etc. I think that counts.
The things that 3D printers excel at are really anything close to Robotics. There's the OpenRC project which is a fully open source RC car, there's the InMoov which is a full upper torso of a humanoid robot (http://inmoov.blogspot.com/). They have a fully articulated GLaDoS ceiling robot. Tons of stuff like this. Also, almost anything you can do with a hobby laser cutter, you can extrude out to act like a laser cut piece of acrylic at whatever thickness you want and have it snap together just like something laser cut.