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Comment: Think how awful! D: D: (Score 1) 440

by Tenebrousedge (#44011879) Attached to: Birthday Song's Copyright Leads To a Lawsuit For the Ages

Imagine you wrote a song, filmed a short video or created this amazing illustration and 5 years later it was used by corporations to sell everything from toothpaste to cars. How would you feel about that?

Fucking fantastic.

I would never have to worry about finding work as an artist again. I might have to worry about working again but so it goes.

Comment: Walls. Really? (Score 3, Informative) 474

Minus an atmosphere, and assuming .3 albedo (based on satellite measurements), the Earth would be about -18 degrees C (255 K). The average surface temperature of the Earth is currently around 14.5 degrees C. The atmosphere traps enough heat energy to take the entire globe from deep freeze to balmy. Geothermal and tidal heating account for pretty negligible amounts of heating.

So, two points: one, the amount of energy involved is rather large, and a small percentage change is going to have a huge effect. Secondly, heating the atmosphere changes its content. The atmosphere is more or less saturated with water vapor, and any increase in temperatures increases the amount of water that it can contain. We can't do anything about how much water is on the planet, for reasons that should be obvious. On the other hand, we're really great at making CO2. A naive calculation would indicate that you can increase temperatures almost arbitrarily by adding CO2, in fact.

Oh hey look there's a textbook that has this same objection explained in detail. Apparently your objection was addressed in the 1950s. Whoops.

Comment: A Repetitive Theme (Score 1) 34

by Tenebrousedge (#43857801) Attached to: Sheryl Sandberg: Facebook's Home App Needs Some Work

What's that? Facebook produces bad software? Say it ain't so.

This story should be titled, "Facebook's Mobile Team Continues to Suck". These guys were able to put together a half-decent Facebook app, for the noble purpose of demonstrating that Zuckerberg is completely ignorant of technology.

Comment: Crunchbang is a good set of defaults (Score 2) 106

by Tenebrousedge (#43678725) Attached to: Debian + Openbox = CrunchBang Linux (Video)

Install scripts, mostly dev stuff. Apache, mysql, postgres. There's a nice default gui. If there is another debian + openbox + web dev install scripts distro that I am unaware of, or if you've got your own custom debian image, then maybe this isn't that useful.

Probably if dpkg works for you, you aren't their target audience.

Comment: You would be amazed. (Score 1) 374

by Tenebrousedge (#43635157) Attached to: Why US Mileage Ratings Are So Inaccurate

How quickly you accelerate is almost certainly going to be the biggest factor in fuel efficiency. There are optimizations beyond that, though, as you point out. I adjusted the way I drive after reading this article about hypermilers.

If you drive carefully, you can get mileage that exceeds EPA estimates. If you don't drive carefully, you're probably not saving a lot of travel time, and your mileage is pretty much going to be terrible. You don't need to be Speed Racer every time you sit behind a wheel. Eventually market forces will limit that ability to the privileged class anyway, but until then you're pretty much a douche for speeding.

Comment: Efficiency (Score 1) 374

by Tenebrousedge (#43635013) Attached to: Why US Mileage Ratings Are So Inaccurate

The test should be redesigned, but you all are missing the consequences. You only have so much power in your gas tank, and F = ma means that you really only have a couple good options for improving MPG. There's a limit to how much you can reduce the mass, so manufacturers will start limiting the rate that you can accelerate at. If you have driven a Prius, you know what I am talking about.

Personally, I'm not in a hurry, and I figure time spent accelerating is probably going to be a small component of total travel time. The rest of you should be aware of what you're asking for.

Comment: Contracting (Score 1) 381

Such an approach could be advantageous to ambitious workers who may work on two or three projects simultaneously, presuming, of course, no conflict of interest.

Unless the company in question is a consultancy itself, there should not be a conflict of interest. Nor is there any justification for restrictive covenants. To my mind, that is nothing more than a power play, and as a contractor I am in an equal bargaining position.

You seemingly don't understand the purpose of employees vs contractors. You get to spread a number of costs out among your employees. Contract negotiation is a pain in the butt, among other things. Also, when I am setting my rates, I pass on any expenses due to down time, or employee training, or materials, directly on to the customer, with markup. There's no free lunch.

Finally, while it is theoretically possible to schedule your time to be able to take on multiple contracts at once, there is a lot of overhead in task-switching. You're not an employee any more, you're a business entity, so that means that you also need to be HR, an accountant, a lawyer, and a salesman, or employ people to do these things for you. It is possible to wear all of those hats and juggle three or more contracts, but it is far from easy.

Comment: You seem confused (Score 1) 447

by Tenebrousedge (#43548907) Attached to: What's Actually Wrong With DRM In HTML5?

Lies.

If it's a product, then I own it after I have paid for it, and can do with it as I please.

If you are instead insisting on ownership of the *idea* and not a specific representation thereof, as copyright does, then this is an artificial, novel, and harmful construction.

I might add, you have no idea what socialism is, and the 'free market' types generally don't like government-enforced monopolies.

Comment: Profits Uber Alles (Score 1) 233

Right, because there's some sort of profit motive here that we should be serving. Some guy's business is going to get ahold of this and that will make all of us (shareholders) rich, rich, rich!

Let's point out that there are slightly bigger barriers to entry in the space exploration market than in the internet market. And if there's one thing in the world that isn't going to get smaller and more efficient with time, it's a gravity well. At least until we develop a space elevator. So the market is guaranteed to be in control of a few large players -- most likely only one -- and make most of its money off of government agents. The cynical part of me suggests that this is exactly the role that Musk wants to inhabit.

For any industry, the amount of competition is directly proportional to the cost to enter the market. Space exploration is at about the level where billionaires and people with the net worth of a small country can play around with it. More or less on the public dime. So, just like the internet.

I'll skip the discussion of what exactly there is in space to make money off of. Without the possibility of competition, a large profit potential would just make things worse.

Comment: Utility vs Simplicity (Score 3, Interesting) 366

by Tenebrousedge (#43373501) Attached to: The 'Linux Inside' Stigma

It's not because we want it to be difficult. It's that we want it to be useful. If you keep on bumping up your feature count, you will eventually get to a point where what you have done is create a bad programming language (all programming languages are bad programming languages, but it goes double for GUI-based ones).

Programming is more or less the ultimate tool for telling a computer what to do. It is also more or less directly opposed to simplicity. Linux is optimized for utility. You can use it to create a simple interface to the computer, at which point we generally stop calling it Linux, but you cannot simultaneously optimize in two opposite directions. You cannot build a computer appliance using the tools contained within that appliance.

Designing interfaces is all about managing complexity. Most linux distributions opt for more complexity/utility rather than less. There is some complexity for complexity's sake, and some complexity for historical reasons, but utility is the driving force. And Linux users will get very upset at anything that detracts from that utility, as seen in (among other flamewars) the Wayland vs X11 debates.

Comment: Refactored (Score 0) 197

by Tenebrousedge (#43373113) Attached to: Film Studios Send Takedown Notices About Takedown Notices

In the morning, I love the smell of loving the smell of loving the smell of recursion.

I think to be recursive, your verbs need to refer to themselves. You know? I know that you know. I know that you know that I know that you know that I know that you know that I know that you know what I'm talking about.

I am loving that I am loving that I am loving the smell of recursion in the sentence.

Okay, I think I'm done for now.

Do you think that I'm done?

Comment: Screen Printing (Score 2) 170

by Tenebrousedge (#43322951) Attached to: New Camera Sensor Filter Allows Twice As Much Light

When working with designs meant for screen printing, the original artwork was done in RGB, then a team would separate the color channels (in Photoshop), one channel per ink to be used. They could technically do CMYK directly, but it didn't look good for a wide variety of purposes -- you can imagine a flat-filled cartoon character would be pretty much impossible. It would look a bit like comic book halftoning, probably. The shop would use that when they wanted to print Thomas Kincaide-esque sweatshirts for grannies. They would also use additional channels for things that weren't colors, like adhesive (for foil, usually) and clear inks.

I don't imagine that having more than three or four color channels is a new thing, or difficult to deal with. I would imagine even the prosumer technology would allow you to choose between various rendering intents. Probably the color separation is handled at the driver or device level, but TIFF, PDF, and DCS 2.0 (??) should handle extra channels natively.

A few more details on screen printing for those who might care: The actual screen printing process was not computer-controlled as a rule. The smaller shops I worked at printed a transparency which was transferred onto the screen by a photographic process, but the large one had a computer-controlled airjet "printer" that would knock out the design. Usually they would do a few samples by hand, to work out what ink and screen combination to use (different mesh sizes and ink thicknesses produce slightly different effects), and adjust finer details like when you would "flash" the shirt. That is, hitting it with a very high powered xenon lamp for a few seconds to dry the ink, before applying a new layer. You could do some interesting painterly effects with wet-on-wet ink; you can also make a hell of a mess that way. Flashing also tends to affect the color somewhat, especially for temperature-sensitive inks. After you get a few good samples, you send them off to the client as a proof. Then you would set up your automatic press for a run of a couple hundred. Color balance was something that the press operator kept an eye on after that point. After printing, the shirts are sent through a 400 degree open oven on a conveyor belt, for perhaps 10-20 seconds, to cure the ink.

Very fun job, the ink is messy as hell. I would still be doing it, but working with computers pays better.

System going down at 5 this afternoon to install scheduler bug.

Working...