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Checkpoint of the Future Coming Soon To Airports 373

cultiv8 writes with this excerpt from an AP story as carried by Yahoo: "Eye scanners and futuristic security tunnels may be standard in airports soon as the airline industry seeks to maintain safety while reducing the hassles of boarding a plane that deter some people from flying. The International Air Transport Association unveiled a mock-up Tuesday in Singapore of what it dubbed the 'Checkpoint of the Future,' where passengers separated by security risk would walk through one of three high-tech, 20-foot-long (6.1-meters-long) tunnels that can quickly scan shoes and carry-on luggage and check for liquids and explosives. ... In the IATA prototype, passengers would be categorized based on the results of a government risk assessment that is put into a chip in a passenger's passport or other identification. An eye scan would then match the passenger to the passport."

Paying With the Wave of a Cellphone 137

holy_calamity writes "Tech Review discusses how it will soon be possible to pay in stores by waving your cellphone over a contactless reader, thanks to new handsets due next year, and RFID stickers and cases offered today by firms including Visa. It's convenient for shoppers, but a major driver of the technology is the opportunity for retailers to gain access to their customers' cellphones and social networks for marketing purposes."
PC Games (Games)

Future Ubisoft Games To Require Constant Internet Access 497

Following up on our discussion yesterday of annoying game distribution platforms, Ubisoft has announced the details of their Online Services Platform, which they will use to distribute and administer future PC game releases. The platform will require internet access in order to play installed games, saved games will be stored remotely, and the game you're playing will even pause and try to reconnect if your connection is lost during play. Quoting Rock, Paper, Shotgun: "This seems like such a bizarre, bewildering backward step. Of course we haven't experienced it yet, but based on Ubi’s own description of the system so many concerns arise. Yes, certainly, most people have the internet all the time on their PCs. But not all people. So already a percentage of the audience is lost. Then comes those who own gaming laptops, who now will not be able to play games on trains, buses, in the park, or anywhere they may not be able to find a WiFi connection (something that’s rarely free in the UK, of course – fancy paying the £10/hour in the airport to play your Ubisoft game?). Then there's the day your internet is down, and the engineers can’t come out to fix it until tomorrow. No game for you. Or any of the dozens of other situations when the internet is not available to a player. But further, there are people who do not wish to let a publisher know their private gaming habits. People who do not wish to report in to a company they’ve no affiliation with, nor accountability to, whenever they play a game they’ve legally bought. People who don’t want their save data stored remotely. This new system renders all customers beholden to Ubisoft in perpetuity whenever they buy their games."

Use the Force, Luke.