Steelwings writes: Technology developed by Disney Research, Pittsburgh, makes it possible to change the feel of real-world surfaces and objects without requiring users to wear special gloves or use force-feedback devices.
from the download-compile-reboot-repeat dept.
diegocg writes "Linus Torvalds has officially released the version 2.6.32 of the Linux kernel. New features include virtualization memory de-duplication, a rewrite of the writeback code faster and more scalable, many important Btrfs improvements and speedups, ATI R600/R700 3D and KMS support and other graphic improvements, a CFQ low latency mode, tracing improvements including a 'perf timechart' tool that tries to be a better bootchart, soft limits in the memory controller, support for the S+Core architecture, support for Intel Moorestown and its new firmware interface, run-time power management support, and many other improvements and new drivers. See the full changelog for more details."
from the oh-hey-it's-real dept.
An anonymous reader writes "Controlling computers with our minds may sound like science fiction, but one Australian company claims to be able to let you do just that. The Emotiv device has been garnering attention at trade shows and conferences for several years, and now the company says it is set to launch the Emotiv EPOC headset on December 21. PC Authority spoke to co-founder Nam Do about the Emotiv technology and its potential as a mainstream gaming interface."
One wonders what kind of adoption they expect with a $299 price tag.
from the keeping-things-on-the-up-and-up dept.
Several outlets are reporting on Microsoft's investigations into the possibility of hacking and fraud on the Xbox live service. After customer service complaints, rumours of hacked accounts, and allegations of mis-used credit card information, C|Net reports that the Microsoft has opened an investigation. At the very least, this will reassure frustrated customers. Kevin Finisterre has kept a log of his discussion with the 1-800-MY-XBOX folks and the service's ongoing problems. "Security researcher Kevin Finisterre was playing Halo on a recent night with several friends when some of their opponents threatened to steal their accounts, he said. 'Literally the next day my girl's account was locked out,' Finisterre wrote in an e-mail Tuesday. 'I received a message on my Xbox that said: "We are sorry we must log you out of Xbox Live because someone else is using your Gamertag."' The account was banned."
RabidDawg writes: "My company is looking for a possible solution to replacing the 85 servers we have on our network. These servers are at WAN locations and the majority are not really being utilized by the customer, i.e. for saving their documents. Currently the servers are used for file repositories (mostly install locations for apps), print services and DHCP. We are looking for a cheaper solution than buying new servers that are a waste of resources for these locations, but still need to have the above services available and also be able to back up these devices or computers locally, via a USB drive or tape. Is there such a device out there that would satisfy these requirements?"
thaidn writes: Tomorrow 22/03/2007, Microsoft will hold something called Vietnam Windows Vista Day in Ho Chi Minh City. We think this is a very good chance to promote Linux so that we decide to deliver free Linux CD and documentation at that very fair. 300 "Gift from the Penguine" packages, each containing a free Ubuntu Linux and a quickstart manual in Vietnamese, will be delivered to students, programmers, developers and anyone else interested in Linux.
An anonymous reader writes: Vecosys Reports iamdentity is the first OpenID server that provides additional security and Strong Authentication using two-factor authentication provided by MyPW. This means that the iamdentity OpenID Server can be used for all sorts of transactions, thus extending the use of pure single-sign-on to protect the sensitivity of data shared.
Dr. Eggman writes: YouGamers has a 5 page interview with 3DRelms' Scott Miller, which focuses on what went wrong in developing Duke Nukem Forever. Along with Miller's confession comes conformation of Prey 2. Primarily, a perfectionist attitude is blamed for the 10+ year development.
Perfection is not possible — that's the biggest lesson we've learned. No game is perfect. Well, maybe Tetris.;-)
But there finally appears to be a light at the end of the tunnel; appologies have been made, realistic goals are set, and a screenshot has been dropped. We won't see Duke Nukem Forever this year, but we may just get a new in-game trailer...