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+ - Microsoft Kills Off Its Trustworthy Computing Group

Submitted by Anonymous Coward
An anonymous reader writes "Microsoft's Trustworthy Computing Group is headed for the axe, and its responsibilities will be taken over either by the company's Cloud & Enterprise Division or its Legal & Corporate Affairs group. Microsoft’s disbanding of the group represents a punctuation mark in the industry’s decades-long conversation around trusted computing as a concept. The security center of gravity is moving away from enterprise desktops to cloud and mobile and 'things', so it makes sense for this security leadership role to shift as well. According to a company spokesman, an unspecified number of jobs from the group will be cut. Also today, Microsoft has announced the closure of its Silicon Valley lab. Its research labs in Redmond, New York, and Cambridge (in Massachusetts) will pick up some of the closed lab's operations."
The Internet

Amazon Purchases .buy TLD For $4.6 Million 63

Posted by Soulskill
from the totall-just-short-of-free-shipping dept.
onproton writes: Amazon outbid Google at the ICANN auction this week for the top-level domain .buy , to which it now has exclusive rights, paying around $4.6 million for the privilege. Google was also reportedly outbid for the .tech domain, which went for around $6.7 million. No word yet on Amazon's plans for the new domain suffix, but it's probably safe to say amazonsucks.buy will be added to Amazon's collection of reserved anti-Amazon URLs.
Open Source

Dropbox and Google Want To Make Open Source Security Tools Easy To Use 24

Posted by Soulskill
from the bang-your-head-on-the-screen-to-unlock-your-forehead-profile dept.
An anonymous reader writes: Dropbox, Google, and the Open Technology Fund have announced a new organization focused on making open source security tools easier to use. Called Simply Secure, the initiative brings together security researchers with experts in user interaction and design to boost adoption rates for consumer-facing security solutions. The companies point out that various security options already do exist, and are technically effective. Features like two-factor authentication remain useless, however, because users don't adopt them due to inconvenience or technical difficulty.

+ - Dropbox And Google Want To Make Open Source Security Tools Easy To Use

Submitted by Anonymous Coward
An anonymous reader writes "Dropbox, Google, and the Open Technology Fund today announced a new organization focused on making open source security tools easier to use. Called Simply Secure, the initiative brings together security researchers with experts in user interaction and design to boost adoption rates for consumer-facing security solutions. The companies point out that various security options already do exist, and are technically effective. Features like two-factor authentication remain useless, however, because users don’t adopt them due to inconvenience or technical difficulty."
Beer

SteadyServ Helps Keep the Draft Beer Flowing (Video) 48

Posted by Roblimo
from the software-and-beer-are-a-natural-partnership dept.
"With iKeg's Technology We Guarantee You Will Never Run Out of Beer," boasts the SteadyServ website. As you listen to interviewee Mike Flockenhaus, though, you'll realize almost immediately that SteadyServ isn't making equipment for home use, but for bars and taverns that serve draft beer. Here's another good line from their site: "With the new iKeg® system, we aim to ensure that you get your beer, in the right place, at the right time. We also want to simplify the lives of all the hard-working people in the beer industry. After all, wanting and having your beer are not the same thing." Even better, it looks like they're hiring. Wouldn't it be wonderful to help keep America from running out of draft beer? (Alternate Video Link)
Programming

Ask Slashdot: How To Avoid Becoming a Complacent Software Developer? 242

Posted by Soulskill
from the become-a-complacent-manager-instead dept.
An anonymous reader writes: Next year will be the start of my 10th year as a software developer. For the last nice years I've worked for a variety of companies, large and small, on projects of varying sizes. During my career, I have noticed that many of the older software developers are burnt out. They would rather do their 9-5, get paid, and go home. They have little, if any, passion left, and I constantly wonder how they became this way. This contradicts my way of thinking; I consider myself to have some level of passion for what I do, and I enjoy going home knowing I made some kind of difference.

Needless to say, I think I am starting to see the effects of complacency. In my current job, I have a development manager who is difficult to deal with on a technical level. He possesses little technical knowledge of basic JavaEE concepts, nor has kept up on any programming in the last 10 years. There is a push from the upper echelon of the business to develop a new, more scalable system, but they don't realize that my manager is the bottleneck. Our team is constantly trying to get him to agree on software industry standards/best practices, but he doesn't get it and often times won't budge. I'm starting to feel the effects of becoming complacent. What is your advice?
Handhelds

Intel Putting 3D Scanners In Consumer Tablets Next Year, Phones To Follow 68

Posted by Soulskill
from the make-me-a-tricorder dept.
Zothecula writes: Intel has been working on a 3D scanner small enough to fit in the bezel of even the thinnest tablets. The company aims to have the technology in tablets from 2015, with CEO Brian Krzanich telling the crowd at MakerCon in New York on Thursday that he hopes to put the technology in phones as well.
Canada

Canadian Regulator Threatens To Impose New Netflix Regulation 306

Posted by Soulskill
from the play-ball-or-go-away dept.
An anonymous reader writes: Netflix appeared before the Canadian broadcast regulator today, resulting in a remarkably heated exchange, with threats of new regulation. The discussion was very hostile — the CRTC repeatedly ordered Netflix to provide subscriber information and other confidential data. As tempers frayed, the Canadian regulator expressed disappointment over the responses from a company that it said "takes hundreds of millions of dollars out of Canada." The CRTC implicitly threatened to regulate the company by taking away its ability to rely on the new media exception if it did not cooperate with its orders.
Censorship

Putin To Discuss Plans For Disconnecting Russia From the Internet 230

Posted by Soulskill
from the taking-his-e-toys-and-going-home dept.
New submitter GlowingCat writes: Russian President Vladimir Putin and several high-ranking officials will discuss the security of the Russian segment of the Internet at the meeting of the Russian Security Council next week. According to various reports, the officials will make a number of decisions about regulating the use of the Internet in Russia. This includes the ability to cut off the Russian Internet, known as Runet, from the outside world, in case of emergency.
Encryption

TrueCrypt Gets a New Life, New Name 233

Posted by Soulskill
from the and-hopefully-won't-disappear-into-the-void dept.
storagedude writes: Amid ongoing security concerns, the popular open source encryption program TrueCrypt may have found new life under a new name. Under the terms of the TrueCrypt license — which was a homemade open source license written by the authors themselves rather than a standard one — a forking of the code is allowed if references to TrueCrypt are removed from the code and the resulting application is not called TrueCrypt. Thus, CipherShed will be released under a standard open source license, with long-term ambitions to become a completely new product.
Crime

Science Has a Sexual Assault Problem 424

Posted by Soulskill
from the not-immune dept.
cold fjord writes: Phys.org reports, "The life sciences have come under fire recently with a study published in PLOS ONE that investigated the level of sexual harassment and sexual assault of trainees in academic fieldwork environments. The study found 71% of women and 41% of men respondents experienced sexual harassment, while 26% of women and 6% of men reported experiencing sexual assault. The research team also found that within the hierarchy of academic field sites surveyed, the majority of incidents were perpetrated by peers and supervisors. The New York Times notes, "Most of these women encountered this abuse very early in their careers, as trainees. The travel inherent to scientific fieldwork increases vulnerability as one struggles to work within unfamiliar and unpredictable conditions."
Education

The Minecraft Parent 166

Posted by Soulskill
from the lego-the-next-generation dept.
HughPickens.com writes: Michael Agger has an interesting article in the New Yorker about parenting in the internet era and why Minecraft is the one game parents want their kids to play. He says, "Screens are no longer simply bicycles for the mind; they are bicycles that children can ride anywhere, into the virtual schoolyard where they might encounter disturbing news photos, bullies, creeps, and worse. Setting a child free on the Internet is a failure to cordon off the world and its dangers. It's nuts. ... The comfort of games is that they are partially walled off from the larger Internet, with their own communities and leaderboards. But what unsettles parents about Internet gaming, despite fond memories of after-school Nintendo afternoons, is its interconnectivity. Minecraft is played by both boys and girls, unusually. ... At its best, the game is not unlike being in the woods with your best friends. Parents also join in."

According to Agger, the significance of Minecraft is how the game shows us that lively, pleasant virtual worlds can exist alongside our own, and that they are places where we want to spend time, where we learn and socialize. "To me what Minecraft represents is more than a hit game franchise," says new Microsoft CEO Satya Nadella. "It's this open-world platform. If you think about it, it's the one game parents want their kids to play." We need to meet our kids halfway in these worlds, and try to guide them like we do in the real world, concludes Agger. "Who knows how Minecraft will change under Microsoft's ownership, but it's a historic game that has shown many of us a middle way to navigate the eternal screens debate."

+ - The Minecraft Parent

Submitted by HughPickens.com
HughPickens.com (3830033) writes "Michael Agger has an interesting article in the New Yorker about parenting in the internet era and why Minecraft is the one game parents want their kids to play.

Screens are no longer simply bicycles for the mind; they are bicycles that children can ride anywhere, into the virtual schoolyard where they might encounter disturbing news photos, bullies, creeps, and worse. Setting a child free on the Internet is a failure to cordon off the world and its dangers. It’s nuts. We inure ourselves to this craziness by relying on the basic innocence of kids: they could type all sorts of unseemly things into that Google search box, but they usually don’t.

The comfort of games is that they are partially walled off from the larger Internet, with their own communities and leaderboards. But what unsettles parents about Internet gaming, despite fond memories of after-school Nintendo afternoons, is its interconnectivity.

Minecraft is played by both boys and girls, unusually. Players can join together to build worlds together: airports, castles, cave systems, roller coasters, an accurate replica of Westeros. At its best, the game is not unlike being in the woods with your best friends. Parents also join in. The Internet is full of testimonials of parents playing with their kids, of children reading their first word in Minecraft, and other milestones usually performed in the analog world.

According to Agger the significance of Minecraft is how the game shows us that lively, pleasant virtual worlds can exist alongside our own, and that they are places where we want to spend time, where we learn and socialize. “To me what Minecraft represents is more than a hit game franchise,” says new Microsoft CEO Satya Nadella. “It’s this open-world platform. If you think about it, it’s the one game parents want their kids to play.” We need to meet our kids halfway in these worlds, and try to guide them like we do in the real world concludes Agger. "Who knows how Minecraft will change under Microsoft’s ownership, but it’s a historic game that has shown many of us a middle way to navigate the eternal screens debate.""

Science

'Why Banana Skins Are Slippery' Wins IgNobel 123

Posted by Soulskill
from the congratulations-to-all dept.
gbjbaanb writes: This year's Ig Nobel prize was won by Japanese researchers investigating why banana skins produced a frictionless surface compared to apple and orange peels. (Apparently, "The polysaccharide follicular gels that give banana skins their slippery properties are also found in the membranes where our bones meet," so its not all fun and jollity). Other prizes were awarded for noting that dogs only defecate when aligned with north-south magnetic fields, and that "night owl" people are more likely to be psychopaths than early risers. Yes, that probably includes you.

+ - Canadian Regulator Threatens to Impose New Netflix Regulation->

Submitted by Anonymous Coward
An anonymous reader writes "Netflix appeared before the Canadian broadcast regulator today, resulting in a remarkably heated exchange with threats of new regulation. The discussion was very hostile with the CRTC repeatedly ordering Netflix to provide subscriber and other confidential information. As temperatures increased, the Canadian regulator expressed disappointment over the responses from a company that it said "that takes hundreds of millions of dollars out of Canada" and implicitly threatened to regulate the company by taking away its ability to rely on the new media exception if it did not co-operate with its orders."
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