Slashdot is powered by your submissions, so send in your scoop


Forgot your password?

Slashdot videos: Now with more Slashdot!

  • View

  • Discuss

  • Share

We've improved Slashdot's video section; now you can view our video interviews, product close-ups and site visits with all the usual Slashdot options to comment, share, etc. No more walled garden! It's a work in progress -- we hope you'll check it out (Learn more about the recent updates).


Follow-up on EVE's Boot.ini Issue 169

Posted by Zonk
from the that-bootini-to-you dept.
Krinsath writes "CCP, publishers of Eve Online, have posted a Dev Blog detailing the circumstances leading up to the deletion of XP's boot.ini file, which was earlier discussed on Slashdot. The blog post has intimate details about how the mistake occurred (a new installer from their normal one), how they responded and what CCP has learned from it. While fairly dry, it is to the company's credit that they're being open about one of the more serious bugs to crop up in gaming's recent history."

Comment: Re:It really depends on what level... (Score 1) 609

by Smerity (#20979283) Attached to: Best Way To Teach Oneself Math?
Mod previous down, unescaped < killed a section :(
It really depends on what level you're at, and what you're aiming for, but I will say one thing however, if you are into programming do not separate the two - they can be done together to great effect.

Obviously this is only really for someone who can program, as that's the only viewpoint I have. Whilst I was young and had only just begun algebra I got into raytracing and similar computer graphics issues, and after a short time of reading what you will discover is that maths and computers graphics are integrally linked on so many levels.

To warm up, begin by programming the equivalent to a graphical calculator for 2D graphs - something that'll plot x^2 + y^2 < 5^2 (a sphere) or similar, and play around with simple Cartesian geometry (divide or multiply the x or y axis in the sphere's algorithm to stretch it etc). Then it's time to move on to the fun stuff, and where you really start to appreciate Cartesian geometry - a simple 3D raytracer.

Even the simplest 3D raytracer still means you have to learn and fully understand ray-sphere intersection (basically, whether or not a line intersects a sphere, and if so where) and that requires a respectable amount of math. By the end of it you may end up with something as simple looking as this but to see your math serve a purpose and come to life is really something.

By programming the math it actually forces you to understand what you're doing intimately, and whilst it can't necessarily replace the pen and paper in teaching it is certainly more interactive and more fun, and you'll never forget it =]

There is no distinction between any AI program and some existent game.