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Comment: Re:So serious (Score 1) 284

by Slashdot Suxxors (#33228742) Attached to: Can Twitter and Facebook Deal With Their Dead?
http://www.amazon.com/Daemon-Daniel-Suarez/dp/0451228731/ref=sr_1_1?ie=UTF8&s=books&qid=1281627152&sr=8-1 That's basically what this book is about. It's a pretty entertaining read. It's about the owner of a gaming company, and he knew he was going to die, so he has all these programs running to check for his obituaries, and it sets forth a big series of events. I really liked it.

Comment: CDW, Newegg, etc (Score 0) 420

by Slashdot Suxxors (#33075466) Attached to: Internal Costs Per Gigabyte — What Do You Pay?
Well at my job we pay whatever the current prices are from our vendor. CDW seems to have pretty reasonable prices, and we do a lot of other ordering from Newegg and Border States Electric (they're regional to up north by MN, IIRC.) so we get pretty good prices as far as I can tell. Sounds like the OP needs to talk to some vendors.

Comment: Re:Really? (Score 1) 112

by Slashdot Suxxors (#32992580) Attached to: Open Source GSM Cracking Software Released
I'm not a cell phone guru, but it's something like this: 3G is a "standard" (not an official one IIRC) of how fast data transfers are on a cellular network. If a phone is 3G capable, it supports these faster speeds. The GSM spectrum is divided into different bands, depending on where you're at in the world. Eg, a phone that gets 3G service in the US most likely won't get 3G service in Europe. On the flipside, you can get 3G speeds on CDMA networks (VZW is CDMA) but it's more commonly referred to as EV-DO. 3G is just a measure of potential speed for the most part.
First Person Shooters (Games)

Crytek Dev On Fun vs. Realism In Game Guns 324

Posted by Soulskill
from the rocket-jumping-is-as-real-as-it-needs-to-be dept.
An anonymous reader tips a post from Pascal Eggert, a gun enthusiast and Crytek developer, who sheds some light on how weaponry in modern shooters is designed. Quoting: "Guns in games are like guns in movies: it is all about looks, sounds and clichés. Just like in the movies, games have established a certain perception of weapons in the mind of the public and just like in movies games get almost everything wrong. ... The fact is that we are not trying to simulate reality but are creating products to provide entertainment. ... if you want to replicate the looks of something you need to at least see it, but using it is even better. You should hold a gun in your hands, fire it and reload it to understand what does what — and at that point you will realize, there is nothing on it that does not have a function — because guns are tools for professionals. Lot of weapon designers in the game industry get that wrong. They think of guns like products for consumers or magic devices that kill people at a distance when really it's just a simple and elegant mechanism that propels little pieces of metal. Unfortunately 3D artists often only get access to the photos that Google Image Search comes up with if you enter 'future assault rifle' or, even worse, pictures from other games and movies that also got it wrong. This may explain a lot of common visual mistakes in games, especially since guns are mostly photographed from the side and egoshooters show weapons from the first person view." This article is drawn from his personal experience in the game industry. The images shown are Pascal's personal work and are not related to his work at Crytek.
The Internet

Chile First To Approve Net Neutrality Law 293

Posted by kdawson
from the pathbreaker dept.
Sir Mal Fet writes "Chile has become the first country in the world to approve, by 100 votes in favor and one abstention, a law guaranteeing net neutrality (Google translation; Spanish original). The law states [submitter's translation]: 'No [ISP] can block, interfere with, discriminate, hinder, nor restrict the right of any Internet user of using, send, receive or offer any content, application, or legitimate service through the Internet, as well as any activity or legitimate use conducted through the Internet.' The law also has articles that force ISPs to provide parental control tools, clarify contracts, guarantee users' privacy and safety when surfing, and forbids them to restrict any liberty whatsoever. This is a major advance in the legislation of the country regarding the Web, when until last year almost anything that was performed online was considered illegal."

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