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Comment Re:...and? (Score 1) 136

I disagree, I thought the level design was extremely conventional and the entire thing ran out of ideas after only a few levels. What's funny is, I LOVED the no-offhand flashlight. Thought it was a brilliant gameplay move. But back to your scheduled fanboi-meme-bashing.

Comment Why God gave us "skill level" (Score 1) 507

You know, that thing at the start where you tune the difficulty to suit your level of ability? I tried the new PoP and was offended by the lack of challenge. The Sands of Time trilogy hit near-perfection with the timebending-mixed-with-checkpoints gameplay; all defense of the new mechanic can be boiled down to "I suck at gaming and wish all games to treat all players as though they suck too."

The trouble with money is it costs too much!