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EVE Online's Fight Against Currency Farmers 208

Massively has a writeup discussing the way CCP Games is battling ISK-farmers in EVE Online (ISK is the game's currency). The developers felt that merely banning sellers whenever they could was not enough, so they introduced a system where players could purchase game-time codes that could then be sold within the game to other players. Since players are unlikely to give up buying ISK voluntarily, CCP's thought is that they can at least keep the money and currency distributed among the real players. Some of the player-base has been critical of the plan, but it's becoming more and more popular as time goes on — and the old ISK-sellers aren't pleased.

Is Sat-Nav Destroying Local Knowledge? 519

Hugh Pickens writes "Joe Moran writes in the BBC News Magazine that Sat-Nav clearly suits an era in which 'map-reading may be going the way of obsolete skills like calligraphy and roof-thatching.' Sat-Nav 'speaks to our contemporary anxieties and preoccupations about the road,' writes Moran. 'More roads and better cars mean we can travel further, and so the risk of getting lost is all the greater.' But do real men use sat-nav? Moran says that men seem to recoil from being given digital instructions by a woman, and read the satnav woman's pregnant pauses, or her curt phrases like 'make a legal U-turn' and 'recalculating the route', as stubborn or bossy. Still we don't quite trust the electronic voice to get us where we want to go. 'Since before even the arrival of the car, people have worried that maps sever us from real places, render the world untouchable, reduce it to a bare outline of Cartesian lines and intersections,' writes Moran. 'Sat-nav feeds into this long-held fear that the cold-blooded modern world is destroying local knowledge, that roads no longer lead to real places but around and through them.'"

We all agree on the necessity of compromise. We just can't agree on when it's necessary to compromise. -- Larry Wall