There's a sandbox game I play from time to time called Space Station 13, usually as the AI. It's a 2D multiplayer RPG/roguelike of sorts, and much like Dwarf Fortress or MUD's, not the easiest thing to get into.
I mostly play on /tg/ server 2 as Wintermote, an AI that enjoys monitoring all communications and drama going on around the space station. The AI has a lot of tools at its disposal for doing this - you can change frequencies on a room's intercom; using its microphone to transmit and eavesdrop on nearby conversations over a private channel, you can hack into the PDA messaging system and read every single private message sent between players on their PDA's (think, tablets/phones), and you have cameras covering nearly the entire station so that you can see almost everything that is happening.
The curious thing I've noticed is that nobody ever cares about the spying /until/ it both involves them and is specifically brought to their attention. The Head of Security doesn't care that I'm spying on two scientists in the bomb testing lab, but if she finds out I'm spying on her in the interrogation room where she's beating a prisoner to death, wellll suddenly it's creepy and weird.
What is more interesting is that when a player dies, they become an observer in the round and can hear and see /everything/; moreso even than an AI, because the AI is limited by game considerations - intercoms, power, working computer systems, etc. Every player knows that anything they say can and probably /is/ being seen by another player who is currently dead in the round.
So an interesting story relating to this: I see the librarian and a medical doctor in the library having a rather private conversation - I turn on the intercom and eavesdrop, and then comment on something one of them said, I was immediately told to stop listening, and the two then turned off their intercom. An admin shortly thereafter made all dead players visible. The librarian and doctor were surrounded by a swarm of ghosts, all listening to their conversation. Once it was done, they immediately stopped their conversation and departed the library, but the dead players had always been there, listening. Both the Librarian and Doctor knew that dead players or the AI could hear anything they said, but they continued their conversation until it was made directly apparent (By an admin making dead players visible, or by me speaking to them) that someone was dropping eaves. It was only at /that/ point that it became an issue and they decided to stop and continue some other time.
I've asked players if they mind if I spy on them, and the response is almost always "I don't mind, so long as you don't interject or comment about things, or tell other people".
Basically, out of sight, out of mind. People generally don't care that I see/hear what they're doing, so long as I don't bring it up or mention it. And that, I think, relates to this article - the government CCTV cameras and ubiquitous surveillance isn't really made apparent to people. You don't have a government agent calling you up and saying that he listened to that conversation you just had on the phone, and that he found that one joke really hilarious.
In the back of your mind, you know or think you know the government is spying on you like that, but it isn't really shoved in your face and it doesn't really impact you, and so people ignore it. It's only when it's brought to a person's attention that they ever give a shit.
And that is exactly what this man is doing. He's shoving the surveillance into people's faces, to try and get them to give a shit. I fear, however, that instead of fighting against the government surveillance - which he is trying to bring to their attention - people are just going to fight against /him/.